I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Homeward! THE ENTRIES: [281] Boraal II/Vacca VI transformation [282] Boraalan chronicle [283] Boraalan seer [284] Boraalans [285] Boradis system NOTES: [281] You may even beam opponent's personnel, though don't count on them staying in the Holodeck. The Program will not function without the Holodeck Site (coming soon to an AtoZ near you). Source: "Homeward" [282] Every time you discard a card to the side-deck, you must reshuffle it. Source: "Homeward" [283] A persona of Worf. Must be on Boraal II (Homeward) to use special ability. Source: "Homeward" [284] On any other probe result, the Away Team is simply stopped. Source: "Homeward" [285] The special test on this mission had to be revised because it was badly worded, but also probably over-powered, so I ended up nerfing it, simplifying it, and raisin...