I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Odo was watching, but Sisko found it... THE ENTRIES: [56] Bandi [57] Baneans [58] Baneriam hawk [59] bantaca [60] bantan Decipher's version, for comparison: NOTES: [56] Note that both ends have different game text. The downloaded facility is immediately built and ignores the normal rule of matching each facility with affiliation icons on the mission (since there are none). You can still not build a Neutral Outpost (space only) at this location. Source: TNG's "Encounter at Farpoint" [57] I guess a current-day game environment would add Amelia Moon to the detective list. Was later made as Expose Plot in the Voyager expansion (included for comparison). Source: VOY's "Ex Post Facto" [58] Source: Referenced in "If Wishes Were Horses", but the picture is from "A Man Alone" [59] Planet may not be moved b...