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Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 
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[B281-285] Boraal II to Boradis

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Homeward! THE ENTRIES: [281] Boraal II/Vacca VI transformation [282] Boraalan chronicle [283] Boraalan seer [284] Boraalans [285] Boradis system  NOTES:  [281] You may even beam opponent's personnel, though don't count on them staying in the Holodeck. The Program will not function without the Holodeck Site (coming soon to an AtoZ near you). Source: "Homeward" [282] Every time you discard a card to the side-deck, you must reshuffle it. Source: "Homeward" [283] A persona of Worf. Must be on Boraal II (Homeward) to use special ability. Source: "Homeward" [284] On any other probe result, the Away Team is simply stopped. Source: "Homeward" [285] The special test on this mission had to be revised because it was badly worded, but also probably over-powered, so I ended up nerfing it, simplifying it, and raisin...

[B276-280] Raymond Boone to Boraal II

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Another infiltrator... THE ENTRIES: [276] Boone, Raymond [277] Boothby [278] Bopak III (no card required) [279] Bopak system [280] Boraal II (no card required) Decipher's version, for comparison: Decipher's version, for comparison: NOTES:  [276] Blaze of Glory gave us a Boone Impersonator (included for comparison), forcing All Good Things to create a non-Cardassian Raymond Boone. Source: "Tribunal" [277] Appeared as a card later in the Holodeck Adventures expansion (included for comparison). Source: "The First Duty" [278] Already exists as Aid Fugitives (Deep Space Nine expansion). [279] This is a 7th mission only if you seed it next to Aid Fugitives. Source: DS9's "Hippocratic Oath" [280] Already exists as Homeward (2-Player Game). Next up: I know what I just said, but... Homeward! Cards: Raymond Boone, B...

[B271-275] Bolians to Booby Trap

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Trying to get another Bolian in before we move on... THE ENTRIES: [271] Bolians [272] bonding gifts [273] "Bonding, The" [274] Bonestell Recreation Facility [275] "Booby Trap" (no card required) NOTES:  [271] The tac officer in "Emissary" was never named in the episode (he was eventually named in a novel). I named him after director Cliff Bole after whom the entire Bolian species was named. The Mercy Kill download stems from the Bolians' practice of assisted suicide in cases where death would relieve suffering. Pretty dark, past me, but it's in the Encyclopedia entry. Source: "Emissary" [272] The Romance suddenly gets serious. Can you hear wedding bells? Source: "Haven" [273] Non-Aligned infiltrators CAN be played by a Fed player (in this case) as a regular compatible personnel. Source: ...

[B266-270] Boldaric Masters to Bolian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. We're getting into Bolians, one of the Federation's most underrated members... THE ENTRIES: [266] Boldaric masters [267] Bolian cuisine [268] Bolian currency [269] Bolian restaurant [270] Bolian tonic water  NOTES:  [266] No personnel actually has the skill of Music, it is simply present for use with Ressikan Flute (as modified by Batai Son of Kamin), solving missions and overcoming dilemmas. If any card asks for "Music personnel", then the OCD won't help. Only Bajoran musicians get the CUNNING bonus. Source: Referenced in "Crossfire"; image is a recolored OCD prop from First Contact. [267] You may choose to stop an unstopped personnel at any point during the turn. One personnel present MUST be stopped (even if it's your own). Source: Referenced in "Crossfire" [268] If neither of the first two possibilit...

[B261-265] Boheeka to Bolarus IX

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Look through your baseball cards... THE ENTRIES: [261] Boheeka (no card required) [262] Bok'Nor [263] Bok, DaiMon (no card required) [264] Bokai, Buck [265] Bolarus IX Decipher's version, for comparison: NOTES:  [261] Already exists as a Cardassian personnel in Deep Space Nine expansion. [262] Decipher made their own for the Trouble with Tribbles expansion (included for comparison). It's better. Source: "The Maquis, Part I" [263] Already exists as a Non-Aligned personnel in the Basic Set. [264] Since he's both a holo-character AND the guise of an extradimensional alien, I gave him both icons (both most be possible for him to play). Source: "If Wishes Were Horses" [265] This mission might be useless to the Dominion. Source: First referenced in TNG's "Allegiance"; the image is from the Decipher RPG. Ne...

[B256-260] Bo'rak to Bogrow

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Some people are just more open-minded... THE ENTRIES: [256] Bo'rak (no card required) [257] Bochra, Centurion (no card required) [258] Boday, Captain [259] "Body Parts" [260] Bogrow, Paul NOTES:  [256] Already exists as a Klingon personnel in The Dominion expansion. [257] Already exists as a Romulan personnel in the Basic Set. [258] I extrapolated the skills from what little information I had. The first two are standard for Officers; SCIENCE is so he could have something in common with Dax; and the special download is a joke on his transparent skull. Source: First referenced in "The Maquis, Part !" [259] Up to you to find a way to kill your Ferengi or your opponent's. (Major revisions on this card which was too powerful originally, because it assumed Ferengi were in play at all). Source: "Body Parts", but the pi...

[B251-255] Bloodworms to Blue Alert

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Blue alert! THE ENTRIES: [251] bloodworms [252] Bloom sisters [253] Blue Horizon [254] Blue Parrot Cafe [255] blue alert Decipher's version, for comparison: NOTES:  [251] A Bloodworm played as Food still has its skills, but not its attributes or classification. It does not take part in personnel battles or mission attempts. It still has its skills, though, and, Food-like, requires upkeep (by a Klingon) and may return to hand and play to Food-serving sites. If a Klingon leaves the site, you have the option of taking the Bloodworm back into your hand, and replaying it as a personnel. Source: "Stratagem" [252] A female Captain Kirk. Source: Referenced in "Family", the pic is of the twins who played little Alexandra in "When the Bough Breaks" (to keep it in the - cough - family). [253] When seeded, the owner of the card...

[B246-250] Blood Oath to Bloodlines

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. It's going to get bloody... THE ENTRIES: [246] "Blood Oath" [247] blood oath [248] blood screening [249] blood-gas infuser [250] "Bloodlines" Decipher's version, for comparison: Decipher's version, for comparison: NOTES:  [246] Check out the timing rules for when the Interrupt can legally be played during a mission attempt. Source: "Blood Oath" [247] For Dax to benefit from the nemesis icon, she must must be present with either one of the Klingons named. Don't forget the double-edged sword of the nemesis icon. Your opponent could conceivably start picking off your personnel, en masse if they are all together! The Blaze of Glory expansion gave us Decipher's which is pretty different, though I predicted the interaction with the nemesis icon (included for comparison). Source: "Blood Oath" [248...

[B241-245] Blackened Redfish to Blood Fever

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Ferengi mythology rears its capitalist head... THE ENTRIES: [241] blackened redfish [242] Blackwell, Admiral Margaret [243] Blessed Exchequer [244] blind beam-out [245] "Blood Fever"  NOTES :  [241] The joke's on the reds. Discarding Redfish will kill either yours or your opponent's Livingston (Picard's fish) anywhere in play. Source: Referenced in "Equilibrium" (one of Joseph Sisko's dishes) [242] Look for Speed Limit around the time I get to "Force of Nature". Source: "The Pegasus" [243] The Exchequer protects you from any point loss like that occasioned by The Higher... The Fewer, for example. It does not protect you from point transfers, however. Source: Statue from "The Emperor's New Cloak" [244] Opponent's personnel are also beamed aboard where they become intruders. Sou...

[B236-240] Bizet to Black Sea

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Entering the black hole... THE ENTRIES: [236] Bizet, George [237] Black Cluster (no card required) [238] black hole (no card required) [239] Black Hole [240] Black Sea at Night  NOTES:  [236] The card is nullified by Bizet? Berlioz. Source: Star Trek First Contact [237] Already exists as the Basic Set mission Explore Black Cluster. [238] Already exists as the Fajo Collection Doorway Black Hole. [239] Since Food cards can be played, taken into hand, and played again, up to 3 (or 4) universal Space cards can be played in one turn. Playing extra Black Holes serves no purpose as the limit is per game. Source: "Playing God" [240] The program must be active on a ship at universal Space. You can attempt this "mission" using the Program once for every Space on the spaceline. Only one dilemma can be seeded here, mid-game. Of course, nothi...

[B231-235] Birthright to Bitters

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Finally, a Mind Location card! THE ENTRIES: [231] "Birthright, Part I" [232] "Birthright, Part II" [233] bitanium [234] bitrious filaments [235] bitters NOTES:  [231] Mind Locations are an idea I thought up while I was doing the A Siskoid By Any Other Name articles on the Decipher boards, back in the day. It came up when discussing various AU possibilities that sprang from worlds inside characters' heads, like Data's, Bashir's, Lwaxana's, Odo's, etc. It plays just like a Time Location with two major differences: It plays on specific personnel rather than spaceline locations, and you can't time travel there. Other than that, personnel may exist there (or even be native to the Location). The card is played on a personnel mentioned by the card. That personnel is automatically disabled in the real world (where...