Hitting that bullseye... THE ENTRIES: [51] Darod [52] darseks [53] Darson, Captain [54] Darthen [55] darts NOTES: [51] Source: "Resistance" [52] A way to make the Ferengi buy their stuff from others. You can steal from your own Klingons as well as from your opponent's. Source: "The Broken Circle" [53] This was a hard one since he's basically a screw-up we've never seen. He's matching commander of a ship he can download. Sure, he'll die if he ever faces Primitive Culture, but since it's a planet dilemma, and he's basically there for his Captain's Log, he can stay in orbit. Source: Referenced in "Tin Man" [54] "Here" only refers to the planet surface. Source: "Man of the People" [55] A few different probe result possibilities, using actual "species" information and classifications as well as the usual icons. The objective is only discarded on a Lame arm result (the players abandon the game), so ...
Some Tamarian cards... THE ENTRIES: [46] "Darkness and the Light, The" [47] "Darmok and Jalad at Tanagra" [48] "Darmok" [49] Darnay's disease [50] Daro, Glinn (no card required) NOTES: [46] You can help make your Nor or ship commandeer-proof by uncovering Modified Voice at its location. "Actions" can refer to a commandeer attempt just as much as to dilemma or mission resolution. Example of effect: If a dilemma requires 3 Computer Skill, it now requires 5 Computer Skill. Source: "The Darkness and the Light" [47] The two OFFICERs work together regardless of affiliation or player ownership for passing that dilemma. A compatible dilemma is one that can be seeded at a planet. If one of the OFFICERs is killed, there is no longer is a valid target for the objective and it is discarded without scoring points. Note that passing a dilemma means surviving it unstopped. That means that a Male's Love Interest will still count as a pass even...