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By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 
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[C186-190] Clancy to Class-1 Sensor Probe

Harry Kim blows all his replicator rations... THE ENTRIES: [186] Clancy [187] clarinet [188] Clark, Dr. Howard [189] Clarus System [190] class-1 sensor probe  NOTES:  [186] Source: "Elementary, Dear Data" [187] Nullifying a Food card sends it to the discard pile, not back to the owner's hand. Source: "Parturition" [188] Both cards mentioned are in AtoZ. Source: "Devil's Due" [189] Arcybite is the planet corresponding to Take Over Refineries and lies in that system. Source: "Where Silence Has Lease" [190] Ships played there simply float around until staffed, while Nagilum is played on any crew present as if it had encountered the dilemma normally. Source: "Where Silence Has Lease" Next up: More probes. Cards: Clancy, Replicated Clarinet, Dr. Howard Clark, Extend Business Holdings, Class 1 Probe

[C181-185] Circassian Fig to Civic Defense

A holographic Dukat? THE ENTRIES: [181] Circassian fig [182] "Circle, The" [183] Cirrus IV [184] citrus blend [185] "Civil Defense" NOTES:  [181] I had to create the lore. The Encyclopedia had only that first word. Source: Referenced in "Learning Curve" [182] There is no limit to the number of Bajoran Civil Wars you can play (well, the number of missions on the spaceline). Circle personnel are those described as such in their lore. Such a personnel may move to another location where you can play another BCW. Source: "The Circle" [183] Holo-Imager and Emerald Wading Pool are AtoZ cards. Source: TNG's "Conundrum" [184] Source: Referenced in "Playing God" [185] The episode "Civil Defense" had images of Dukat all over the station addressing our trapped heroes (the automated security system had been activated). It was on viewscreens, but the show has often hinted at the fact that viewscreens somehow hold three-dimensi...

[C176-180] Chula to Circassian Cat

Watch me skip over Chula... THE ENTRIES: [176] chula (no card required) [177] Chulak [178] "Chute, The" [179] Cing'ta [180] Circassian cat NOTES:  [176] Exists as a number of Chula dilemmas like The Dominion expansion's Chula: Pick One Save Two. [177] Can you believe AtoZ was at its 810th dream card and this was my first Romulan personnel? I felt like Decipher ;-). He returns to hand if he is killed in either a personnel or ship-to-ship battle. Source: Referenced in "The Thaw" [178] Source: Though this is about "The Chute", it was impossible to source an image from there, so I went with "A Matter of Honor" instead. [179] Maquis infiltration icon: This personnel can infiltrate any crew or Away Team that contains a Maquis personnel. If that personnel is subsequently killed or otherwise relocated, your infiltrator is not exposed and may continue its work. Source: Referenced in DS9's "For the Uniform", pic from "Preemptive ...

[C171-175] Chronometric to Chrysanthemum

We're still time travelling... THE ENTRIES: [171] chronometric data [172] chronometric particles (no card required) [173] Chronowerx [174] Chrysalians [175] chrysanthemum NOTES:  [171] The second function would make a ship immune to, for example, Temporal Rifts and other cards with the word "Temporal" in them that would affect that ship. Source: "Future's End" [172] Exists as the Basic Set interrupt Temporal Wake. [173] Hopefully a fun way to "destroy the future". Porter is not to be confused with the FC personnel, Paul Porter (he, Rain and Starling will be in Broken Links). The Time Location is not discarded when Countdown ends (or is nullified), it simply loses some of its abilities. Source:  "Future's End" [174] Say your Ferengi or Greed NA helps with a mission, you score 5 extra points. Say they overcame a dilemma worth 5 points, you get an extra 5 points there too. A greedy ENGINEER will make a Particle Fountain be worth 10 point...

[C166-170] Chromodynamic to Chroniton

Prepare for some temporal shenanigans... THE ENTRIES: [166] chromodynamic power module [167] chromolinguistics [168] chrondite [169] chroniton torpedo [170] chroniton NOTES:  [166] The Personel Units seen in Voyager are robots. An Exocomp is neither a robot nor an android. Source: "Prototype" [167] The last function is a play on the affiliation "colors". Be wary of your Non-Aligned personnel being alone in a crowd or Romulans. ;-) Source: Referenced in "Macrocosm" [168] If the mission is solved, the scoring player loses 20 points if they let the asteroid crash. Source: "Cost Of Living" [169] Source: "Year of Hell" [170] Ablative Armor references both the Event card from the first AtoZ expansion and the Equipment card from Holodeck Adventures. Source: "Past Tense, Part II" Next up: We're still time travelling. Cards: No Spare Parts, Chromolinguistics, Collision Course, Chroniton Torpedoes, Temporal Transporters

[C161-165] Chorgan to Christopher

In spite of the date, no joke cards today. Instead, all personnel... THE ENTRIES: [161] Chorgan [162] chorus [163] Chow-yun [164] Christina [165] Christopher, Dr. NOTES:  [161] He is a Lornak for purposes of the AtoZ card Clan Membership. Source: "The Vengeance Factor" [162] Originally designed as a triple-personnel, it seems I never followed through on the three distinct personae (because the Encyclopedia doesn't list them separately). Faced with having to redesign the personnel card template, I simply chose to ignore the idea. All that's really left is the Empathy x3 described as 3 skills. For the Attributes, I gave them the highest of any of the three. Source: "Loud As A Whisper" [163] Since his Encyclopedia definition was about the same as Barton's (who was made into the dilemma referenced on this card), I opted to make him a Personnel card instead. Source: "The Die is Cast" [164] The stun is either due to poison or fear. Source: Referenced...

[C156-160] Chocolate to Chopin

Indulge your sweet tooth... THE ENTRIES: [156] chocolate truffle [157] chocolate [158] cholera [159] cholic acid [160] Chopin's Trio in G Minor NOTES:  [156] Why Targs? Because actual truffles are dug up by boars, there's why. ;-) Source: Referenced in "The Q and the Grey"; pic from online recipe (as is often the case for Food cards), I couldn't resist the pink cloth which reminded me of Latinum Payoff. [157] Yes, Troi can be persona-switched for free at the same location. Source: "The Game" [158] The Interrupt isn't discarded unless nullified. The personnel needs not be at the same spaceline location as the TL. Source: "Time's Arrow" [159] Counts as an "older Klingon species". The ruling would be that you can still use Klingon-specific cards on it, though it counts as a separate species for Hate Crime, etc. Source: "Genesis" [160] Source: "Lessons" Next up: All personnel... Cards: Chocolate Truffle, Chocol...

[C151-155] Chiratan Tea to Chloroplast

But Gardening isn't a skill in the game, right? THE ENTRIES: [151] Chiratan tea [152] chlorinide [153] chlorobicrobes [154] chloromydride [155] chloroplast NOTES:  [151] Source: "Second Sight" [152] Different effect if the personnel chosen was at a particular site. Source: "Ethics" [153] The Interrupt stays on Airponics Bay until nullified if the second function is chosen. Source: "Progress" [154] An Adapt of sorts, it works like Terraforming Station in that skills can only be redefined as skills, classifications as classifications, attributes as attributes, etc. Source: "Ethics" (rather than a boring shot of doctors working - there are already many of these - Troi as back-up parent for Alexander from the same episode) [155] While all Drought Trees are protected, only one present with the target personnel can be worth double points. Its points go back down to 7 if the personnel leaves that location. Source: While the entry references "Tu...

[C146-150] Children of Tama to Chime

We need more Children of Tama... THE ENTRIES: [146] Children of Tama [147] Children's Center [148] chili burrito [149] Chilton, Ensign Nell [150] chime, Betazoid NOTES:  [146] I took the name Vorath from the Tama's lore. Since that lore also mentions Picard and Dathon, I thought it credible that it could name the Tama's first officer, rather than another mythological figure. A lot of fun writing in Tamarian. Source: "Darmok" [147] Source: "Imaginary Friend" [148] If the personnel is already at a Time Location, the "present" may be considered a different time location. You cannot relocate a personnel to a space location if no ship is present to sustain its life. Source: "Future's End, Part II" [149] Source: "All Good Things..." [150] The free card play does not count as your normal card play, of course, but can also be played at any time an Interrupt could. It still needs a personnel to upkeep it. Source: "Haven...

[C141-145] Ches'sarro to The Child

It's Tom Paris's world, we're only living in it... THE ENTRIES: [141] Ches'sarro [142] Chevy [143] Chez Sandrine [144] chicken à la Sisko [145] "Child, The" NOTES:  [141] A personnel card that works with another affiliation without counting as a member of that affiliation for purposes of reporting, compatibility, etc. Source: "Necessary Evil" [142] The STRENGTH bonus only goes to the total STRENGTH, not to each personnel. Dual-personnel status confers all the advantages and disadvantages of that card type. The artifact isn't discarded if the "dual" personnel dies. Source: "Lifesigns" [143] Alcoholic Food cards are referred to as ales, beers, wines, champagnes, spirits or simply as alcoholic drinks in their lore. I never got to Sandrine and Ricky; they will be Broken Links. Source: "The Cloud" [144] Father and son pairs are mentioned in individual personnel's lore. Both personnel get the attribute boost. The event...

[C136-140] Chen to Cherry Pie

Let's have some pie... THE ENTRIES: [136] Chen, Governor [137] Cheney, Ensign [138] cherel sauce [139] Cheron, Battle of [140] cherry pie NOTES:  [136] Source: Referenced in "Past Tense Parts I and II" [137] The Federation's sole Music mission specialist. Source: "Lessons" [138] The Drayans aged in reverse, thus the card's ability. Takka Berries will have to be a Broken Link. Source: Referenced in "Innocence" [139] The Time Location can be played at any Neutral Zone region location, either space or planet (that's why both icons are on there). This could be used to impair or enhance PNZ (Patrol Neutral Zone) strategies. Source: Referenced in "The Defector"; pic from Romulan War novels (Enterprise range) [140] Your opponent can have more than 2 captives if those extra captives have Brainwash played on them, so we're strictly talking about a limit on personnel in the "captive area". Your opponent chooses which are the ...