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[D 136-140] Delta Rana to Delta Wave

A couple missions before you go to sleep... THE ENTRIES: [136] Delta Rana IV [137] Delta Rana star system [138] delta radiation (no card required) [139] delta wave frequency [140] delta wave inducer NOTES:  [136] Source: "The Survivors" [137] Though you can seed your own Husnock Outpost here, and then a Husnock Ship too, you cannot attempt the mission from that ship. [138] Exists as Scanner Interference, an Incident from the Blaze of Glory expansion. Source: "The Survivors" [139] Living Ships refer to Gomtuu, while Bio-Ships refers to those of the 8472 race. The Bothan dilemmas are immediately cured after being in effect for one full turn, not nullified when Lockdown enters play. Gomtuu, for example, would then require 2 Empathy and one Staff icon. Ghost personnel still only include Chakotay's Ghost and Borhyas Ro. Source: "Persistence of Vision" [140] You can just use this to place people in stasis for a short time, or to actually get that Mind Locati...
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[D 131-135] Delos to Delta Quadrant

The mission focus continues... THE ENTRIES: [131] Delos IV [132] Delos [133] Delovian souffle [134] Delphi Ardu [135] Delta Quadrant NOTES:  [131] Remember who the MED student was (or bring lots of Youth so you have a choice later), because those points go to 30 if it's ever Reflective Therapied. Or steal the mission with Klingons, using K'chiQ as your Youth and switch her to MEDICAL. There are plenty of fun ways to do it. Source: Referenced in "Remember Me" [132] The region also contains Ornara (Planet-Wide Detox) and Near Brekka (Search Cargo Vessel), but has nothing to do with Delos IV. Source: "Symbiosis" [133] Yes, the nullification is an outright joke, but those soufflés are pretty fragile! The cards nullifiable by the Guinans are the same ones they can normally nullify (Q icon and/or AU). Source: "The Child" [134] All cards here are relocated along with the planet. You may relocate it to another quadrant. Source: Referenced in "The Last...

[D 126-130] Delaplane to Delios

Get ready for a lot of missions around this point... THE ENTRIES: [126] Delaplane, Governor [127] Delavian chocolates [128] Delb II [129] Delinia II [130] Delios VII NOTES:  [126] Made a choice on the gender, and on most everything else. Source: Referenced in "Conspiracy" [127] When on your opponent's side, the card is still not theirs to use. Your Cardassians and Feds may cooperate on THAT ship or facility. It cannot return to your hand as normal, however. Food cards reported there after the relocation are unaffected. Source: "Improbable Cause" [128] Aides are those personnel with that word in their lore. The real expansions have only the Cardassian Daro, but AtoZ also has Corak (Cardassian) and, from the Federation, the Chorus (and attendant personae) and, eventually, Nellen Tore from this planet. Source: Referenced in "The Drumhead" [129] A beaming restriction must originate from the personnel itself, such as Pulaski's. To get a personnel with T...

[D 121-125] Dekyon to Delaney

Ooh, a dual-personnel! THE ENTRIES: [121] dekyon [122] delactovine [123] Delaney sisters [124] Delaney, Jenny [125] Delaney, Megan NOTES:  [121] With this card, avoid destruction from a Black Hole, or death by Gaps. Can also be used to boost your range by running into the dangerous location and jumping over it. Event Horizon is an AtoZ card. Source: "Parallax" [122] A personnel present with a Mind Location personnel cannot be IN the Mind Location. Source: "The Inner Light" [123] Source: Deleted scene from "Thirty Days" [124] Source: "Thirty Days" [125] Source: "Thirty Days" Next up: Get ready for a lot of missions around this point. Cards: Dekyon Beam, Bring Him Out of It, Delaney Sisters, Jenny Delaney, Megan Delaney

[D 116-120] Déjà Vu to Dekora

Déjà vu, but new cards... THE ENTRIES: [116] déjà vu [117] Dejar (no card required) [118] Deka tea [119] Dekon Elig [120] Dekora Assan NOTES:  [116] The second function only works if the card you just played landed in the discard pile immediately (such as would happen with many interrupts and doorways, and some events, etc.). Source: "Cause and Effect" [117] Appears in The Dominion expansion. [118] Use the same method you use for figuring out if the Edo Vessel is solid or not. Your own scans are affected as well. A nullified Scan is discarded. Source: "The Alternate" [119] Source: "Babel" [120] Source: "Improbable Cause" Next up: Ooh, a dual-personnel! Cards: Déjà Vu, Deka Tea, Dekon Elig, How Are You Going to Get Out of This One?

[D 111-115] Defiant to Déjà Q

Some TNG cast members...  THE ENTRIES: [111] Defiant, USS (no card required) [112] "Defiant" [113] Degebian mountain goat [114] Deinonychus VII [115] "Déjà Q" NOTES:   [111] The ship was released in The Dominion expansion. [112] Both a persona of Thomas Riker and an infiltrator posing as William T. Riker. Source: "Defiant" [113] Could be used to derail your opponent's probe or card draw, but they can do the same to you later. Source: Referenced in "The Sword of Khaless"; pic from Space Otters website [114] The Cargo Bay site must exist on the attempting crew's ship. While there is a planet in shot, this is a space mission. Source: "A Fistful of Datas" [115] Q-Events play like Events, Q-Interrupts play like Interrupts. Q-Artifacts and Dilemmas cannot be played unless you can somehow play a dilemma from your hand (as under Q's Planet). When encountering this card, a number of cards equal to the number of Q-icon cards left in t...

[D 106-110] Deep Space 9 to Defiant

The big ones were later made by Decipher, but we'll see my takes... THE ENTRIES: [106] Deep Space 9 (no card required) [107] Deep Space Station K-7 [108] deep tissue scan [109] "Defector, The" [110] Defiant (mirror) Decipher's versions for comparison (it's really split into three cards): Okay, back on track... Decipher's version for comparison: NOTES:  [106] Already exists as a Bajoran facility in the Deep Space Nine expansion. [107] Because of the way later cards treated Timeline cards, this is one of the most redesigned cards I've had to post. It just didn't work. In its final form, the Tribbles that play here are the previously-released Tribble personnel card, which would work well with a Tribbles side-deck because it can "turn" into 1 Tribble, ready to be reported again. Timeline disruption in 2267: If the timeline is disrupted by Kirk dying early in his career, history is changed so that the Khitomer accords were never signed in ST VI an...

[D 101-105] Dedication Plaque to Deep Space 5

A lot of stations... THE ENTRIES: [101] dedication plaque (no card required) [102] Deela [103] Deep Space 3 [104] Deep Space 4 [105] Deep Space 5 NOTES:  [101] Already exists as Defiant Dedication Plague, an Event in Deep Space Nine expansion. [102] War Orphan is a dilemma that would normally target her. Source: "Cardassians" [103] A kind of Nor for the Feds, but not all the Sites play here. And no, it can't be seeded. Source: Referenced in "Interface" [104] Can't be seeded, and non-Fed personnel can't report to it normally. Source: Referenced in "The Chase" [105] Docked ships remain at the location when the AU Door closes. You may replay the station when the door is open again. Source: "Parallels" Next up: The big ones were later made by Decipher, but we'll see my takes. Cards: Deela, Deep Space 3, Deep Space 4, Deep Space 5

[D 96-100] Debin to Dedestris

Today: A bit of archaeology... THE ENTRIES: [96] Debin [97] Debrune [98] Decius (no card required) [99] DeCurtis, Ensign [100] Dedestris NOTES:  [96] If there is no romantic involvement in the personnel's lore, then the boost applies. Source: "The Outrageous Okona" [97] Why at the Dubrune entry? Because the race is an offshoot of the Romulans/Vulcans and their ruined outposts contained pieces of the Stone artifact. The NA Away Team must be unmixed, obviously. Source: "Gambit, Part II" [98] This Romulan personnel was given a card in the Alternate Universe expansion. [99] Keep him with that pesky infiltrator so as not to get any strange orders issued. Source: "Whispers" [100] Another of those Delta Quadrant missions that are designed for specific DQ species/micro-affiliations, which is how I thought the DQ folk would work in the game, until Decipher surprised me with non-NA Vidiians, Kazon, etc. Not that Sikarians would have become a full affiliation. Th...

[D 91-95] Deadlock to Death Wish

A rare Star Trek Christmas moment... THE ENTRIES: [91] "Deadlock" [92] Deadwood [93] Dealt, Lieutenant Commander Hester [94] Dean, Lieutenant [95] "Death Wish" Decipher's version for comparison: NOTES:  [91] You'll need Vidiians for some Delta Quadrant missions, so I made a universal one. He was nameless on the show, so I gave him the name of the actor who played him, Ray Proscia. Decipher named him Nadirum and released him in their Voyager expansion (included for comparison). Source: "Deadlock" [92] Since Ancient West turns your Deadwood-specific [holo] personnel into androids, you can see how the game text would become relevant. Source: "A Fistful of Datas" [93] Source: "The Child" [94] When in play, you can take advantage of Manheim's doorway by downloading the card about to be played by your opponent, thus creating an instant hiccup. The first name is taken from the person who inspired the character's name in the fir...

[D 86-90] Dax to de Laure Belt

Okay, one last Dax entry, but it's not a Dax card... THE ENTRIES: [86] "Dax" [87] Day, Colonel (no card required) [88] Dayos IV [89] Daystrom Institute [90] de Laure belt NOTES:  [86] The first function affects both players' personae. Gets rid of those pesky Garaks. Release of captured personnel only occurs at countdown's end. One way to use this: self-seed Extradition and allow your opponent to capture you (difficult, but you might want to look at infiltrators), then have yourself released to the facility of your choice, even your opponent's. Source: "Dax" [87] Colonel Day got a card in the Deep Space Nine expansion. [88] Adds to the Blood Oath theme. The ship your opponent must decloak is one of theirs, of course. Source: Referenced in "Blood Oath" [89] The Institute seeds during the facility phase. The skill must be named at that time. You may only seed one. Source: "Remembrance" [90] I thought Ferengi would want to attempt thi...