I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
Get me the codes... THE ENTRIES: [226] Cochrane, Zefram (no card required) [227] "Coda" [228] Code 47 [229] "Code of Honor" [230] Code One Alpha Zero NOTES: [226] The First Contact expansion of course gave us this personnel card. [227] While the affected card cannot be Res-Qed, it is not placed out-of-play. It can still be Regenerated or Ore Processed into the deck, for example. If the personnel is ever removed from stasis or un-disabled while the Interrupt is in play, it is, per force, discarded. Source: "Coda" [228] Source: "Conspiracy" [229] The dilemma is a wall that requires a female UNLESS opponent doesn't download a female of their own. Opponent should only download their female if there is a female to fight, since the stopped Away Team could kill her easily on the next turn. Opponent could download a second female if a female finally shows up to pass the dilemma, or, if the first downloaded female hasn't moved, she could initiate...