Okay, one last Dax entry, but it's not a Dax card... THE ENTRIES: [86] "Dax" [87] Day, Colonel (no card required) [88] Dayos IV [89] Daystrom Institute [90] de Laure belt NOTES: [86] The first function affects both players' personae. Gets rid of those pesky Garaks. Release of captured personnel only occurs at countdown's end. One way to use this: self-seed Extradition and allow your opponent to capture you (difficult, but you might want to look at infiltrators), then have yourself released to the facility of your choice, even your opponent's. Source: "Dax" [87] Colonel Day got a card in the Deep Space Nine expansion. [88] Adds to the Blood Oath theme. The ship your opponent must decloak is one of theirs, of course. Source: Referenced in "Blood Oath" [89] The Institute seeds during the facility phase. The skill must be named at that time. You may only seed one. Source: "Remembrance" [90] I thought Ferengi would want to attempt thi...
The other half of the Daxes... THE ENTRIES: [81] Dax, Joran [82] Dax, Lela [83] Dax, son of Kang [84] Dax, Tobin [85] Dax, Torias NOTES: [81] Also a persona of Joran Belar. Source: "Equilibrium" [82] Since Lela was first in so many areas, she can report first to any facility (in the entire game, not any particular turn). Source: "Facets" [83] Kang's son is, to me, the opposite of Alexander Rozhenko while sharing the same exact skills. Source: Referenced in "Blood Oath", pic modified from the Klingon child in Discovery's "Point of Light" [84] A play on both the math skills and the slight-of-hand, the special ability requires you to name any number. If that number is found in the game text, lore, card title or attributes, your opponent must show you that card, or those cards if multiple. (Be honest!) Copyright notices are not legal targets. Source: "Facets" [85] Source: "Facets" Next up: Okay, one last Dax entry, but it...