I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
Okay, one last Cardassian card, but then we have to move on to Voyager... THE ENTRIES: [51] Cardies [52] cardiostimulator [53] Carema III [54] "Caretaker, Parts I and II" [55] Caretaker NOTES: [51] Source: "The Wounded" [52] First off, reporting personnel is going to be difficult since facilities are seeded last. You cannot play your out-of-sequence move between the Facility phase and the first (official) move. If you can get around this however (with an Event, Objective or what have you), you could possibly solve a mission before dilemmas have been seeded under it. In any case, as soon as the Incident found its way on the table, I bet seeding strategies will be affected. For example, you could convince an opponent not to place his Outpost at a certain location by playing an event there. You also get advance notice on your initial hand. Source: "Cathexis" [53] The requirements guarantee you'll be able to play the Fountain right on the mission. Source...