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By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 
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[C136-140] Chen to Cherry Pie

Let's have some pie... THE ENTRIES: [136] Chen, Governor [137] Cheney, Ensign [138] cherel sauce [139] Cheron, Battle of [140] cherry pie NOTES:  [136] Source: Referenced in "Past Tense Parts I and II" [137] The Federation's sole Music mission specialist. Source: "Lessons" [138] The Drayans aged in reverse, thus the card's ability. Takka Berries will have to be a Broken Link. Source: Referenced in "Innocence" [139] The Time Location can be played at any Neutral Zone region location, either space or planet (that's why both icons are on there). This could be used to impair or enhance PNZ (Patrol Neutral Zone) strategies. Source: Referenced in "The Defector"; pic from Romulan War novels (Enterprise range) [140] Your opponent can have more than 2 captives if those extra captives have Brainwash played on them, so we're strictly talking about a limit on personnel in the "captive area". Your opponent chooses which are the ...

[C131-135] Chee'lash to Chell

A TOS personnel sneaks in... THE ENTRIES: [131] chee'lash [132] CHEGH-chew  jaj-VAM jaj-KAK [133] Chekote, Admiral [134] Chekov, Pavel A. [135] Chell Decipher's version for comparison: For those who like it both ways: Decipher's version for comparison: NOTES:  [131] A Cooking Ressikan Flute, but only works with cooks that are present. It cannot report to non-Food-serving locations, but can be moved from there afterwards. If returned to hand (if not upkept), it must report to Food-serving site once again. Source: "Hard Time" [132] Your Klingons can't be killed by your own cards. This includes suicide missions against dilemmas you seeded, Auto-Destruct Sequences, berserk Jem'Hadar allies, etc. If your opponent takes control of your cards (Brainwash, Alien Parasites, what have you), those cards are considered to be theirs, but the dying Klingons are still "yours". Source: "The Way of the Warrior" [133] Works kind of like Emergency Transpor...

[C126-130] Chateau to Chech'tluth

Let's drink some bubbly... THE ENTRIES: [126] Chateau Cleon [127] Chateau Coeur [128] Chateau Lafite Rothschild [129] Chateau Picard [130] chech'tluth NOTES:  [126] Only that particular instance of the ship is affected, not the entire squadron of same universal ships. Tougher for Romulans and Bajorans to wing, but they have a lot of matching commanders already. Source: "The Adversary" [127] French personnel include all the Picards and Louis (eventually in AtoZ), but also some of the holographic characters at Chez Sandrine. Source: Referenced in "Future's End" [128] Referenced in "The Chute" [129] If you have any question as to the second clause, just watch "Family" again and listen to Jean-Luc and Robert's drunk singing. The Family card will show up in AtoZ, it is unrelated to the 2E card of that name. Source: Referenced frequently, for example in "Family" [130] Source: "Up The Long Ladder" Next up: A TOS perso...

[C121-125] Chapman to The Chase

How I predicted a 2E card... THE ENTRIES: [121] Chapman, Professor [122] Chardis [123] Charleston, USS [124] Charybdis (no card required) [125] "Chase, The" NOTES:  [121] Source: Referenced in "Parallax" [122] Since the Voyager expansion made The Swarm a dilemma and disrupted my special skill, I'll have to create a Broken Link card simply called Swarm. We'll see what that turns out to be, but it won't just be a dilemma. Source: "The Swarm" [123] Source: First referenced in "The Neutral Zone" [124] Exists as The Charybdis, an event from the Q-Continuum expansion. [125] Missions that say "Any Away Team/crew may attempt" are included in the trigger missions. The design predates 2nd Edition's "Common Ground", and I chose the same picture without realizing. Source: "The Chase" Next up: Let's drink some bubbly. Cards: Professor Chapman, Chardis, USS Charleston, Common Ground

[C116-120] Chandra to Channing

Chang, but not General Chang... THE ENTRIES: [116] Chandra (no card required) [117] Chang, Tac Officer [118] changeling infant [119] changeling (no card required) [120] Channing, Dr. NOTES:  [116] Exists as Chula: The Chandra, a dilemma from The Dominion expansion. [117] Since not much is known about Tac Officer Chang, I admit to filling in the blanks. The MEDICAL is a homage to his role in the long-gone TV series, Quincey, but we could link it to his evaluation of cadets' physical fitness. Source: "Coming of Age" [118] Now everyone has access to changelings. Source: "The Begotten" [119] Well represented by Shape-Shift, an interrupt from The Dominion expansion. [120] Needed a way to disrupt Intermix Ratio. Source: Referenced in "Lonely Among Us"; pic from "Time's Arrow" Next up: How I predicted a 2E card. Cards: Chang, Changeling Infant, Dr, Channing

[C111-115] Champion to Chandra V

How about a Gowron? THE ENTRIES: [111] Champion Standing [112] Champs Élysées [113] Chamra Vortex (no card required) [114] chancellor [115] Chandra V Decipher's version for comparison: NOTES:  [111] The personnel reverts to its normal attributes and is worth 0 points if part of a crew, a captive or dead. Source: "Parallels" [112] A cheap date. Source: Referenced in "Imaginary Friend" [113] Exists as the mission Investigate Rumors in the Deep Space Nine expansion. [114] Martok Founder and Sisko and crew's Klingon personas are included in the reporting deal. His special abilities could help an opponent. Decipher came out with a Chancellor Gowron in the Holodeck Adventures expansion. Source: "The House of Quark" [115] Could be a 30-pointer if you have time to spare. The Away Team that must stay must include every personnel present upon solving, after those dilemmas are cleared. Of course, the mission can be done with 2 personnel (Tam and a big diploma...

[C106-110] Chalnoth to Champagne

A new Incoming Message... THE ENTRIES: [106] Chalnoth (no card required) [107] Chaltok IV [108] chambers coil [109] chameleon rose [110] champagne NOTES:  [106] We've had a Chalnoth dilemma since the Basic Set. [107] The special game text is only for you, not your opponent. Source: Voyager's "Time and Again"; pic based on the planet in Star Trek Online. [108] Source: "Armageddon Game" [109] Source: "Haven" [110] There are a number of Champagnes in the C expansion (Chateau this or that). Look for them. To christen a ship, a crew must be present. Source: "Our Man Bashir" Next up: How about a Gowron? Cards: Illegal Polaric Research, Incoming Message-Emergency Rescue, Chameleon Rose, Popped a Cork

[C101-105] Chain of Command to Chalna

One of the Voyager mains, designed before the expansion came out... THE ENTRIES: [101] "Chain of Command, Part I" [102] "Chain of Command, Part II" [103] Chakotay [104] Chalan Aroya [105] Chalna Decipher's version for comparison: Decipher's version for comparison: NOTES:  [101] Had trouble with wording, but the intent is, I hope, clear. You CAN steal matching commander status from your opponent's personnel, but it'll only really work if you are playing the same affiliation. Source: "Chain of Command, Part I" [102] Any other probe result has no effect. Madred doubles the second probe result only. The Blaze of Glory gave us its own take on Torture (included for comparison). Source: "Chain of Command, Part II" [103] The Voyager expansion didn't exist when I started AtoZ, but Decipher's Chakotay was, of course, included (as it is here, for comparison). Source: "Year of Hell" [104] Source: "Broken Link" [105...

[C96-100] Ch'Par to CHAH-mooz-ee

We need to learn Klingon... THE ENTRIES: [96] Ch'Par [97] Ch'Pok (no card required) [98] "Cha Worf Toh'gah-nah lo Pre'tOk" [99] cha'DIch [100] CHAH-mooz-ee NOTES:   [96] Don't forget to dock the ship! Can't repair at HQs, but Nors are fair game. Source: Referenced in "By Inferno's Light"; pic from "The Way of the Warrior" [97] Ch'Pok was made available in The Dominion expansion. [98] Copies of I Am Not a Merry Man! may be played AFTER Cha Worf... has been played. The rest turns into a AU birthday party. Personnel relocate to the party specifically to the Klingon's planet, facility, ship or site at the same spaceline location. Personnel stuck under Make Us Go, Abandon Ship! and the like are equally relocated to the party. Source: "Parallels" [99] Turning a personnel into a Klingon with Honor makes it susceptible to Klingon-specific cards. Source: "Sins of the Father" [100] There are more than enoug...

[C91-95] Cerebus II to Cestus III

More baseball cards... THE ENTRIES: [91] Cerebus II (no card required) [92] Ceremony of Reconciliation [93] cervaline [94] Cestus Comets [95] Cestus III NOTES:  [91] We've had this mission since the Basic Set as Extraction. [92] Source: "The Perfect Mate" [93] Source: "Lifesigns" [94] A very different MULTI-personnel card. The Stats are low because they represent a baseball team working together, not 9 individuals. Not all 9 are Youths. The Comets can only escape a dilemma that has affected other members of the Away Team or crew. If they are the sole target, there's nothing they can do about it. I placed a restriction for Colony decks, since they would score 18 points per turn at a Colony. Source: Referenced in "Family Business" [95] Yes, the points go down AFTER they've been scored, providing you with a 25-point loss if Buck Bokai ever dies, for example. No further points are lost if Ben Sisko later kicks the bucket. The Pike City Pioneers wil...

[C86-90] Cellular Peptides to Center Seat

Figuring out the Vidiians before Decipher did... THE ENTRIES: [86] cellular peptides (no card required) [87] cellular toxicity [88] Celtris III (no card required) [89] cenotaph [90] center seat Decipher's version for comparison: NOTES:  [86] Shows up in the Alternative Universe expansion as Brain Drain. [87] This is the one that shows the difference between the two Biologies. The Voyager expansion gave us its own (Vidiian-affiliation compatible) version of Organ Theft, included for comparison. Source: "Phage" [88] The Dominion expansion has this planet as the mission Bioweapon Ruse. [89] A cross between Assimilation Table and a suicide machine. Next Emanation is a Broken Link. For the points area option, special downloads count as skills. Source: "Emanations" [90] Another console to be installed on your Bridge (besides Tactical). Note that the staff personnel doesn't report for free. Source: Star Trek: Discovery (I can't remember which episode, however) ...