Today: A new Incoming Message, if you can read it... THE ENTRIES: [51] element 247 [52] Elementary Temporal Mechanics [53] "Elementary, Dear Data" [54] Elemspur Detention Center [55] Elgol-Red NOTES: [51] Inspired more by the word "element" than anything else, it's about the First Contact line "...introduce an unstable element". Sneakier than Brainwashing, you just never know when that previously captured personnel will turn out to be a double-agent. It'll also work on personnel once controlled by Alien Parasites and Neural Servo Device, or somehow freed from assimilation. Even if the Incident is discarded at countdown's end, it has a permanent (once in play) way of making the personnel untrustworthy (no Interrupts there). It's a perfect place to play your own Interrupts without fear of Amanda Rogers, and it will keep shape-shifters from using their tricks. Source: Referenced in "Emanations"; pic from Star Trek: First Contact [52...
MURDERRRRRR???? THE ENTRIES: [46] electrodynamic turbulence [47] electrophoretic activity [48] electrophoretic analysis [49] eletroplasma system taps [50] electroplasma system NOTES: [46] That's two flips of the battle-bridge side-deck if one is active, so the shuttle may well be destroyed with all hands. The shuttle may only take off if a card permits it in any case. Source: "Innocence" [47] The Barclay's is included because this Encyclopedia entry mentions that episode. You may download less than the total number of personnel lost if you don't have enough ANIMALs. Source: "Elogium" [48] Since an Objective doesn't play at interrupt speed, "just killed" means in the last turn. Remember who did kill your personnel. If it died because of the total STRENGTH of an opposing Away Team (at the end of a battle), you may choose who was responsible. If it died because of a damage counter, the opposing ship's matching commander or any leader is r...