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By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 
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[C216-220] Clues to Coalition

Not the Memory Wipe you're thinking of... THE ENTRIES: [216] "Clues" [217] co-orbital satellites [218] CO [219] coalescent organism (no card required) [220] Coalition  NOTES:  [216] A bane to players whose missions are all grouped together, it does not discard Particle Fountains or Drought Trees, only wipe out their points. If a Drought Tree's points are removed because of Paxan Memory Wipe, and the Tree is later cancelled by an opposing Away Team, that lone sapling will have cost you 14 points in all. Note to be confused with Decipher's Memory Wipe. Source: "Clues" [217] Only the player who seeded the mission benefits from its special game text. Source: Referenced in "Manhunt" [218] Source: "Homefront" [219] Already exists as a dilemma in the Alternate Universe expansion. [220] 2 Diplomacy and CUNNING>30 becomes 4 Diplomacy and CUNNING>60, for example. This does not affect filters, killers, et al., only "Unless... then you...

[C211-215] Cloaking Device to Club Martus

Going gambling... THE ENTRIES: [211] cloaking device [212] clone [213] "Cloud, The" [214] Clown [215] Club Martus Decipher's version for comparison: NOTES:  [211] Ever imagine a cloaking Nor? Source: "The Search, Part II" [212] This also suspends the persona rule. Decipher's version is an Incident in the Holodeck Adventures expansion (included for comparison). Source: "Up the Long Ladder" [213] Source: Voyager's "The Cloud" [214] The Clown will become more powerful when the appropriate Mind Location is created (AtoZ under K). Like Kivas Fajo, he has no INTEGRITY. Source: "The Thaw" [215] When Martus builds his Club, simply insert it in Site line. In case of Good luck, if you do not play the card, it stays on top of draw deck. If you take its points (quite lucrative in Black Hole/Supernova/Regenerate strategies), it goes to the bonus point area. You may not illegally put a mission, dilemma or Q-card in your draw deck and then...

[C206-210] Cliffs to Cloaking

Welcome to the cloak room... THE ENTRIES: [206] Cliffs of Bole [207] Cliffs of Heaven [208] cloaking device, Aldean [209] cloaking device, Klingon (no card required) [210] cloaking device, Romulan  NOTES:  [206] Bolarus IX is the site of Defend Homeland (in AtoZ). Source: Referenced in "Invasive Procedures" [207] With a Holodeck site, you can avoid having your personnel present. On a ship with Holodeck, make sure you have your doctor close by. In any case, the stun effect lasts only until the end of the turn. Lure your opponent's intruders here and get an extra stun result (your choice remember?). Source: Referenced in "Conundrum" [208] Works just like Investigate Legend. Anything on the surface is trapped there when the planet cloaks, and the mission is unattemptable. Can give you uncanny control over Aldea itself. Source: "When The Bough Breaks" [209] Covered by the Objective Engage Cloak, from The Dominion expansion. [210] With this, you can keep tr...

[C201-205] Clemens to Cleponji

A couple ships, a couple personnel... THE ENTRIES: [201] Clemens, Samuel Langhorne (no card required) [202] Clement, USS [203] Clemonds, Sonny [204] Clendenning, Dr. [205] Cleponji  NOTES:  [201] The Alternate Universe expansion gave us a Samuel Clemens card. [202] The special ability is based on that of the universal U.S.S. Apollo. Source: Referenced in "Lower Decks" [203] Calling all nurses! Source: "The Neutral Zone" [204] Suspends Lore's special skill as well as some AtoZ cards like Antiproton Beam and Contact Entity. Source: Referenced in "Silicon Avatar", modified pic from "A Matter of Time" [205] This is NOT an AU vessel, regardless of its staffing requirements. Source: "Booby Trap" Next up: Cloaks! Cards: USS Clement, Sonny Clemonds, Dr. Clendenning, Cleponji

[C196-200] Class-M Planet to Clematis

Who opened my underwear drawer? THE ENTRIES: [196] Class-M planet (no card required) [197] claustrophobia [198] clavisoa berry [199] cleaning processor [200] clematis NOTES:  [196] Already exists as the universal Planet mission from the First Contact expansion. [197] Source: "By Inferno's Light" [198] In a personnel battle, your Cooks and Barbers would pair first, then the rest of your personnel, as if they were in separate Away Teams. Source: "Business as Usual" [199] Starfleet Fashions will be a Broken Link. Source: Referenced in "In Theory", pic from Star Trek VI: The Undiscovered Country [200] The dilemma to be reset must not have reached zero yet, or else it is not "in play". Source: "Tuvix" Next up: A couple ships, a couple personnel. Cards: Claustrophobia, Clavisoa Berry, Clean Change of Underwear, Clematis Set-Back

[C191-195] Class-4 Probe to Class-L Planet

More probes... THE ENTRIES: [191] class-4 probe [192] class-5 intelligence drone [193] class-5 probe [194] class-8 probe [195] Class-L planet NOTES:  [191] The second function may be a way to bamboozle Operate Wormhole Relays. Source: "If Wishes Were Horses" [192] The drone will make those downloaded scans playable only on a passing ship (one that doesn't stop there, and not a ship carrying it). They are not destroyed by other ships if still inside your ship. Source: Referenced in "For the Uniform" [193] If, for example, a mission requires CUNNING>50, it now requires CUNNING>25. This card does not affect dilemmas with similar requirements. Source: "Blink of an Eye" [194] Garak is excluded because of his acute claustrophobia. Source: "The Emissary" [195] Ships may crashland here, however. Always check the wording of a card before making this judgment. Source: "The Ascent" Next up: Who opened my underwear drawer? Cards: Class 4 ...

[C186-190] Clancy to Class-1 Sensor Probe

Harry Kim blows all his replicator rations... THE ENTRIES: [186] Clancy [187] clarinet [188] Clark, Dr. Howard [189] Clarus System [190] class-1 sensor probe  NOTES:  [186] Source: "Elementary, Dear Data" [187] Nullifying a Food card sends it to the discard pile, not back to the owner's hand. Source: "Parturition" [188] Both cards mentioned are in AtoZ. Source: "Devil's Due" [189] Arcybite is the planet corresponding to Take Over Refineries and lies in that system. Source: "Where Silence Has Lease" [190] Ships played there simply float around until staffed, while Nagilum is played on any crew present as if it had encountered the dilemma normally. Source: "Where Silence Has Lease" Next up: More probes. Cards: Clancy, Replicated Clarinet, Dr. Howard Clark, Extend Business Holdings, Class 1 Probe

[C181-185] Circassian Fig to Civic Defense

A holographic Dukat? THE ENTRIES: [181] Circassian fig [182] "Circle, The" [183] Cirrus IV [184] citrus blend [185] "Civil Defense" NOTES:  [181] I had to create the lore. The Encyclopedia had only that first word. Source: Referenced in "Learning Curve" [182] There is no limit to the number of Bajoran Civil Wars you can play (well, the number of missions on the spaceline). Circle personnel are those described as such in their lore. Such a personnel may move to another location where you can play another BCW. Source: "The Circle" [183] Holo-Imager and Emerald Wading Pool are AtoZ cards. Source: TNG's "Conundrum" [184] Source: Referenced in "Playing God" [185] The episode "Civil Defense" had images of Dukat all over the station addressing our trapped heroes (the automated security system had been activated). It was on viewscreens, but the show has often hinted at the fact that viewscreens somehow hold three-dimensi...

[C176-180] Chula to Circassian Cat

Watch me skip over Chula... THE ENTRIES: [176] chula (no card required) [177] Chulak [178] "Chute, The" [179] Cing'ta [180] Circassian cat NOTES:  [176] Exists as a number of Chula dilemmas like The Dominion expansion's Chula: Pick One Save Two. [177] Can you believe AtoZ was at its 810th dream card and this was my first Romulan personnel? I felt like Decipher ;-). He returns to hand if he is killed in either a personnel or ship-to-ship battle. Source: Referenced in "The Thaw" [178] Source: Though this is about "The Chute", it was impossible to source an image from there, so I went with "A Matter of Honor" instead. [179] Maquis infiltration icon: This personnel can infiltrate any crew or Away Team that contains a Maquis personnel. If that personnel is subsequently killed or otherwise relocated, your infiltrator is not exposed and may continue its work. Source: Referenced in DS9's "For the Uniform", pic from "Preemptive ...

[C171-175] Chronometric to Chrysanthemum

We're still time travelling... THE ENTRIES: [171] chronometric data [172] chronometric particles (no card required) [173] Chronowerx [174] Chrysalians [175] chrysanthemum NOTES:  [171] The second function would make a ship immune to, for example, Temporal Rifts and other cards with the word "Temporal" in them that would affect that ship. Source: "Future's End" [172] Exists as the Basic Set interrupt Temporal Wake. [173] Hopefully a fun way to "destroy the future". Porter is not to be confused with the FC personnel, Paul Porter (he, Rain and Starling will be in Broken Links). The Time Location is not discarded when Countdown ends (or is nullified), it simply loses some of its abilities. Source:  "Future's End" [174] Say your Ferengi or Greed NA helps with a mission, you score 5 extra points. Say they overcame a dilemma worth 5 points, you get an extra 5 points there too. A greedy ENGINEER will make a Particle Fountain be worth 10 point...

[C166-170] Chromodynamic to Chroniton

Prepare for some temporal shenanigans... THE ENTRIES: [166] chromodynamic power module [167] chromolinguistics [168] chrondite [169] chroniton torpedo [170] chroniton NOTES:  [166] The Personel Units seen in Voyager are robots. An Exocomp is neither a robot nor an android. Source: "Prototype" [167] The last function is a play on the affiliation "colors". Be wary of your Non-Aligned personnel being alone in a crowd or Romulans. ;-) Source: Referenced in "Macrocosm" [168] If the mission is solved, the scoring player loses 20 points if they let the asteroid crash. Source: "Cost Of Living" [169] Source: "Year of Hell" [170] Ablative Armor references both the Event card from the first AtoZ expansion and the Equipment card from Holodeck Adventures. Source: "Past Tense, Part II" Next up: We're still time travelling. Cards: No Spare Parts, Chromolinguistics, Collision Course, Chroniton Torpedoes, Temporal Transporters