I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
One of the Voyager mains, designed before the expansion came out... THE ENTRIES: [101] "Chain of Command, Part I" [102] "Chain of Command, Part II" [103] Chakotay [104] Chalan Aroya [105] Chalna Decipher's version for comparison: Decipher's version for comparison: NOTES: [101] Had trouble with wording, but the intent is, I hope, clear. You CAN steal matching commander status from your opponent's personnel, but it'll only really work if you are playing the same affiliation. Source: "Chain of Command, Part I" [102] Any other probe result has no effect. Madred doubles the second probe result only. The Blaze of Glory gave us its own take on Torture (included for comparison). Source: "Chain of Command, Part II" [103] The Voyager expansion didn't exist when I started AtoZ, but Decipher's Chakotay was, of course, included (as it is here, for comparison). Source: "Year of Hell" [104] Source: "Broken Link" [105...