The engineers need to do some work... THE ENTRIES: [186] deuterium control conduit [187] deuterium maintenance [188] deuterium [189] Devala Lake [190] Devidian II (no card required) NOTES: [186] Whenever ENGINEER and SECURITY are used in the game text, they always refer to the classification and not the skill. With SECURITY, you either choose WEAPONS or SHIELDS, you may not split the bonuses across both. Source: "The Dauphin" [187] Another "boring" mission. ;-) Only the most naive personnel will accept to scrub the manifolds. Source: "Fair Trade" [188] A doubled Eyes in the Dark adds the skills and attribute numbers of TWO personnel. Source: "The Cloud" [189] Flotation Device will have to be a Broken Link. Source: Referenced in "The Descent, Part II"; pic from Star Trek: Insurrection [190] Already exists as Investigate Time Continuum from the Basic Set. Next up: Nobody invited these people. Cards: Routine Adjustments, Spring Cleaning, ...
Did you say coup or coupe? THE ENTRIES: [181] destruct sequence (no card required) [182] Detapa Council [183] Detrian system (no card required) [184] detronal scanner [185] deuridium NOTES: [181] Already exists as Auto-Destruct Sequence from the Basic Set. [182] The old list of personnel that play for free becomes useless in favor of the new schemes listed here. For the Federation, both the Admirals and Captains must have the low INTEGRITY. No effect on the two most fanatical affiliations (Dominion and Borg). Source: "The Way of the Warrior" [183] Already exists as Study Stellar Collision from the Basic Set. [184] If it has no effect (Away Team did not beam down), it is immediately discarded. Away Teams coming through Iconian Gateways and the like could still suffer from some sort of transport degradation. Source: "Ethics" [185] A new use for AtoZ's Cargo Module. Source: "The Passenger" Next up: The engineers need to do some work. Cards: Coup, Corrupt...