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[D 331-335] Dvorak to Dynoscanner

Today: Some original crew content... THE ENTRIES: [331] Dvorak, Antonin [332] DY-500 [333] dylamadon [334] dynametric array [335] dynoscanner NOTES:  [331] Ooby Dooby's discards, however, are not limited to one. Source: "A Fistful of Datas" [332] Points are valid even if the ship is landed. Source: Referenced in "Up the Long Ladder", pic from "Space Seed" [333] Note that killing a personnel with Coalescent Organism will also kill the Organism. It will not be passed off to the next personnel. Source: "Man of the People" [334] Any Scan card represents any card with the word Scan in the title. Outposts are space facilities even if at planet locations (in the way they work, regardless of image). Source: "Playing God" [335] Plays on Bajoran and Cardassian prisoners, Malcorians, victims of Alien Kidnapping, etc. to put them into play without having to attempt the mission. Personnel aboard a Cryosatellite are under a SPACE mission, sorry. ...
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[D 326-330] Duridium to Dust Shrouds

We got more metal to get through... THE ENTRIES: [326] duridium alloy [327] duritanium alloy [328] Durken, Chancellor Avel [329] Durst, Peter [330] dust shrouds NOTES:  [326] You can't double the damage of both damage counters on the same turn. Minuses to RANGE, WEAPONS, SHIELDS and HULL are all doubled. If a personnel had to die as part of the damage, two die instead. Source: Referenced in "By Inferno's Light"; pic from "Doctor Bashir, I Presume?" [327] For facilities, non-scouting objectives, et al., the mission is Space. For seeding dilemmas and sending Away Teams, it's planet. That means, the Borg must scout it like a planet to Establish Gateway there, for example. Space dilemmas do not seed here. Planetary Artifacts don't (they are not mentioned on the card). Source: "Dreadnought" [328] Durken may suspend First Contact's points (they do not count) if he is on the surface. He is seeded at Malcor III like Marista Yale and joins the A...

[D 321-325] Durantium to Durg

The toughest wall? Well, maybe not in the game... THE ENTRIES: [321] duranium [322] duranja (no card required) [323] Duras (no card required) [324] Durenia IV [325] Durg NOTES:  [321] On total hand weapon bonus: Two Disruptor Rifles (+6) would be enough to pass the wall, a regular Disruptor plus a Rifle (+5) would not. Source: Referenced all over Star Trek [322] Duranja was an event in the Deep Space Nine expansion. [323] Duras has had a card since the Basic Set. [324] This planet was just a destination the Enterprise was diverted from in "Remember Me". I made it a "what if" scenario in which Wesley decided to show off his static warp bubble experiment when they got there undiverted. Source: Referenced in "Remember Me" [325] Deuridium is a card in AtoZ [D185]. Source: "The Passenger" Next up: We got more metal to get through. Cards: Duranium Wall, Show Subspace Experiment, Durg

[D 316-320] Dunlap to Durango

Going multi-genre... THE ENTRIES: [316] Dunlap, Nigel [317] duonetic field (no card required) [318] duotronic probe [319] duotronics [320] Durango Decipher's version for comparison: NOTES:  [316] When Sniper is in play, its owner may probe at the site of a personnel battle. If Dunlap is at that location, THEN he can prevent the probe. Source: Referenced in "A Simple Investigation" (I've decided to cast him as Patrick Macnee, not just because he was Steed in The Avengers, but partnered with Bond in A View to a Kill - and can't you just see Odo playing this role?) [317] Already exists a planet dilemma in the Deep Space Nine expansion. [318] Classifications appearing as skills don't count here, so you could have an OFFICER with ENGINEER and an ENGINEER together (as a two-man Away Team) and still go on. "Mission attempt" means the Borg are immune to this. Source: "Fair Trade" [319] The original design talked about "time periods" and r...

[D 311-315] Dukat to Dunbar

Hey, we don't have a full Journey's End set yet... THE ENTRIES: [311] Dukat, Gul (no card required) [312] Dulisian IV [313] Dulmer [314] Dumont, Ensign Suzanne [315] Dunbar Decipher's version for comparison: NOTES:  [311] The Deep Space Nine expansion of course gave us a Dukat card. [312] It is not, itself, in the Neutral Zone. Source: Referenced in "Unification II" [313] Couldn't resist putting an X-joke in there, since Dulmer and Lucsly are parodies of Mulder and Scully from The X-Files. The X isn't in your usual font, but in the X-Files typewriter style (this joke was designed 25+ years ago when the dream cards were just textual). Dulmer was then made into a card in The Trouble with Tribbles expansion (included for comparison). Source: "Trials and Tribble-ations" [314] Works both with ship Sites and Nor Sites. Universal, an army of her could relocate entire Away Teams (as long as they were all Suzannes or accompanying males) along the Site lin...

[D 306-310] Dublin to Duffy

Today: A future Starfleet Corps of Engineers personnel? THE ENTRIES: [306] Dublin [307] Duchamps [308] duck blind [309] "Duet" (no card required) [310] Duffy, Lieutenant Decipher's version for comparison: NOTES:  [306] Just a fun one. Yes, O'Brien Founder and the Romulan Chief O'Brien are affected. "Potential requirement" means they're not a must, just a possibility, as if an "OR an O'Brien" had been added to the card. Source: Referenced in "Homefront" [307] IS a personna of Worf (following a pattern I set with Honey Bare), but Worf cannot be switched with Duchamps where a hologram could not exist. Decipher also took this tack when they produced their version in Holodeck Adventures (included for comparison). Source: "Our Man Bashir" [308] A 5-point bonus and a way around one of the rarer skills, unless you're using it to hide your personnel from attack? Source: "Who Watches The Watchers" [309] I was goi...

[D 301-305] Drovana to Duana

Today: Hey, teacher, leave those kids alone! THE ENTRIES: [301] Drovana, IKS [302] "Drumhead, The" (no card required) [303] DS9 (no card required) [304] dualitic inverter [305] Duana NOTES:  [301] The Encyclopedia refers to it as the Drovna. Mine Disputed Region is an AtoZ objective [A212] . Source: "Sons of Mogh" [302] Already exists as Drumhead, a space dilemma from the Blaze of Glory expansion. [303] Exists as the Deep Space Nine expansion's station's Deep Space 9. [304] Sorry, Borg Cube points need not apply. Source: Referenced in "Starship Down" (chosen because it looks like a sonic screwdriver and the card "reversing the polarity" like it's Doctor Who) [305] Source: "When The Bough Breaks" Next up: A future Starfleet Corps of Engineers personnel? Cards: IKS Drovana, Dualitic Inverter, Duana

[D 296-300] Dreon to Drofo Awa

Misbehaving in the 23rd century... THE ENTRIES: [296] Dreon VII (no card required) [297] dresci [298] Drex [299] driver coil assembly [300] Drofo Awa NOTES:  [296] Exists as Deep Space Nine mission Deliver Supplies. [297] Allows for bringing the Romulan Ale or whatnot to different locations. When the countdown ends, the Food card is discarded and does not return to your hand. Food card can stay in the Canteen even if unattended. Source: "Final Mission" [298] Source: "The Way of the Warrior" [299] An automatic stopper of shuttles and other small ships. Source: "Parturition" (with added effect) [300] Matching commander for the Xepolite Freighter. Source: "The Maquis, Part II" Next up: Hey, teacher, leave those kids alone! Cards: Canteen, Drex, Driver Coil Failure, Drofo Awa

[D 291-295] Dreadnought to Drema IV

A powerful Cardassian ship... THE ENTRIES: [291] Dreadnought [292] "Dreadnought" [293] Dream of the Fire, The [294] drechtal beam [295] Drema IV (no card required) NOTES:  [291] The Dreadnought has no natural weapons, though weapon enhancements can add them. It is destroyed if it crashlands. It CAN hold a crew, just doesn't need one. Source: "Dreadnought" [292] A commandeered "weapon" must be recommandeered by your opponent if he wants control back. You may disable the ship or use it as your own, or even use it and leave it disabled. Attack Satellite is an AtoZ card, as is Weapons Platform, though in that case, it'll be in Broken Links. Source: "Dreadnought" [293] A new-born Klingon can use all Klingon-specific cards. Its species changes, not its affiliation. A fully-staffed K'Ratak only has one personnel aboard (with a Staff or equivalent Command icon). Source: "The Measure of a Man" [294] The first function can play havoc ...

[D 286-290] Drayan to Drazman

Today: One of the most boring personnel... THE ENTRIES: [286] Drayan II [287] Drayans [288] Draygo IV [289] Draylon II [290] Drazman, Admiral NOTES:  [286] The "elder" Drayans in AtoZ all have Youth. Source: "Innocence" [287] At once a reference to the Voyager episode "Innocence" and TNG's "Too Short a Season" in which Admiral Jamison made himself younger through the drug found on Cerebus II (Extraction). With two of these, you can kill any one personnel there. Source: "Innocence" [288] NOT in the DMZ, but close to the Cardassian border. Source: "Homeward" [289] That last requirement means your opponent must have 10+ points more than you do to solve the mission. Source: "Sanctuary" [290] Sorry about the drone joke. A "stopped" Rogue Borg may not attack that turn, but is not discarded. Calvin Hutchinson is the other boring "droner" in Star Trek. I'm sure these two would have a great time to...

[D 281-285] Drake to Drathan

Do they have pets in the Mirror universe? THE ENTRIES: [281] Drake, USS [282] Draken IV [283] Drakian Forest dwellers [284] "Dramatis Personae" [285] Drathan puppy lig Decipher's version for comparison: NOTES:  [281] A ship with a holographic matching commander. Even if universal, multiple Paul Rices will not make Captain's Log cumulative. Source: Referenced in "The Arsenal of Freedom"; pic from Decipher's card, which didn't come out until All Good Things (included for comparison). [282] Unificationists are listed as part of the Unification movement or Romulan underground in their lores. Source: Referenced in "Face of the Enemy" [283] Yes, I consider Eris a paranormal even if her card fails to mention her telekinetic abilities. You can play this event on yourself (favoring the *can* report ability) or on your opponent (favoring the *must* report ability). Also makes reporting to ships and sites impossible regardless of game text. Source: ...