Today: A bit of archaeology... THE ENTRIES: [96] Debin [97] Debrune [98] Decius (no card required) [99] DeCurtis, Ensign [100] Dedestris NOTES: [96] If there is no romantic involvement in the personnel's lore, then the boost applies. Source: "The Outrageous Okona" [97] Why at the Dubrune entry? Because the race is an offshoot of the Romulans/Vulcans and their ruined outposts contained pieces of the Stone artifact. The NA Away Team must be unmixed, obviously. Source: "Gambit, Part II" [98] This Romulan personnel was given a card in the Alternate Universe expansion. [99] Keep him with that pesky infiltrator so as not to get any strange orders issued. Source: "Whispers" [100] Another of those Delta Quadrant missions that are designed for specific DQ species/micro-affiliations, which is how I thought the DQ folk would work in the game, until Decipher surprised me with non-NA Vidiians, Kazon, etc. Not that Sikarians would have become a full affiliation. Th...
A rare Star Trek Christmas moment... THE ENTRIES: [91] "Deadlock" [92] Deadwood [93] Dealt, Lieutenant Commander Hester [94] Dean, Lieutenant [95] "Death Wish" Decipher's version for comparison: NOTES: [91] You'll need Vidiians for some Delta Quadrant missions, so I made a universal one. He was nameless on the show, so I gave him the name of the actor who played him, Ray Proscia. Decipher named him Nadirum and released him in their Voyager expansion (included for comparison). Source: "Deadlock" [92] Since Ancient West turns your Deadwood-specific [holo] personnel into androids, you can see how the game text would become relevant. Source: "A Fistful of Datas" [93] Source: "The Child" [94] When in play, you can take advantage of Manheim's doorway by downloading the card about to be played by your opponent, thus creating an instant hiccup. The first name is taken from the person who inspired the character's name in the fir...