I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
More from Cardassia... THE ENTRIES: [41] Cardassian neck trick [42] Cardassian operation guidelines [43] Cardassian phase-disruptor rifle (no card required) [44] Cardassian riding hound [45] Cardassian underground movement NOTES: [41] If the Founder morphs, the Event is also discarded. This gives the Dominion a way to infiltrate the Cardassian Union. Source: "Necessary Evil" [42] The Event stays on the table if your ENGINEER is Cardassian. This card becomes necessary because of cards in AtoZ that destroy or damage sites. Repairing a site restores its game text to active status. Source: "The Forsaken" [43] Already exists as an Equipment card in the Deep Space Nine expansion. [44] Cardassian equivalent of a Targ. Events affected by Antigrav become Equipment that can onl be carried with Antigrav. The Hound allows for more flexibility. Source: Referenced in "In Purgatory's Shadow" [45] A function for Cardies, another for their opponents. Source: "Pr...