I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
We need to learn Klingon... THE ENTRIES: [96] Ch'Par [97] Ch'Pok (no card required) [98] "Cha Worf Toh'gah-nah lo Pre'tOk" [99] cha'DIch [100] CHAH-mooz-ee NOTES: [96] Don't forget to dock the ship! Can't repair at HQs, but Nors are fair game. Source: Referenced in "By Inferno's Light"; pic from "The Way of the Warrior" [97] Ch'Pok was made available in The Dominion expansion. [98] Copies of I Am Not a Merry Man! may be played AFTER Cha Worf... has been played. The rest turns into a AU birthday party. Personnel relocate to the party specifically to the Klingon's planet, facility, ship or site at the same spaceline location. Personnel stuck under Make Us Go, Abandon Ship! and the like are equally relocated to the party. Source: "Parallels" [99] Turning a personnel into a Klingon with Honor makes it susceptible to Klingon-specific cards. Source: "Sins of the Father" [100] There are more than enoug...