I was never happy with their choice of the later Bok, so... THE ENTRIES: [21] Dahkur Hills [22] Dahkur Province [23] DaiMon [24] Dakar, Senegal [25] Dakeen Monastery NOTES: [21] The trigger must exist first. If it doesn't, the dilemma is discarded. If it does exist, the requirements kick in. Source: "Shakaar" [22] The objective is not cumulative and you cannot probe more than once per turn. Source: "Shakaar" [23] A lot of things going for the Ferengi version of Bok. He's a persona, matching commander to the universal D'Kora, and has a slightly different mix of skills and attributes. I was never happy with Decipher's choice to take the pic from "Bloodlines". Source: "The Battle" [24] Turn Nanites into personnel cards. They become instant damage cards. Does your opponent dare leave their Borg Cube unattended in case you make a pass? They won't damage your own ship unless you want them to. Source: Referenced in "Evolution...
We go back to the Federation's first ships... THE ENTRIES: [16] Dachlyds [17] Daedalus-class starships [18] Daggin [19] DaH! [20] Dahar Master NOTES: [16] A simple mission to build the Ferengi's mission base. Source: Referenced in TNG's "Captain's Holiday" [17] For museum decks. Source: First referenced in "Power Play", but the lore required an on-card DS9 attribution. [18] Nothing to rave about, but Ocampa do have a number of special powers cards in AtoZ, so here you have a universal personnel to take advantage of them. Source: "Caretaker" [19] You may only draw one Tactic card: refers to the initial draw of cards, not to damage markers. You can initiate battle even during your opponent's turn. Source: "Redemption II" [20] Note that your own Klingons present can stop your opponent's personnel. Non-Klingons still have to listen to the doddering old fool. Source: "Thw Sword of Kahless" Next up: I was never happy ...