The toughest wall? Well, maybe not in the game... THE ENTRIES: [321] duranium [322] duranja (no card required) [323] Duras (no card required) [324] Durenia IV [325] Durg NOTES: [321] On total hand weapon bonus: Two Disruptor Rifles (+6) would be enough to pass the wall, a regular Disruptor plus a Rifle (+5) would not. Source: Referenced all over Star Trek [322] Duranja was an event in the Deep Space Nine expansion. [323] Duras has had a card since the Basic Set. [324] This planet was just a destination the Enterprise was diverted from in "Remember Me". I made it a "what if" scenario in which Wesley decided to show off his static warp bubble experiment when they got there undiverted. Source: Referenced in "Remember Me" [325] Deuridium is a card in AtoZ [D185]. Source: "The Passenger" Next up: We got more metal to get through. Cards: Duranium Wall, Show Subspace Experiment, Durg
Going multi-genre... THE ENTRIES: [316] Dunlap, Nigel [317] duonetic field (no card required) [318] duotronic probe [319] duotronics [320] Durango Decipher's version for comparison: NOTES: [316] When Sniper is in play, its owner may probe at the site of a personnel battle. If Dunlap is at that location, THEN he can prevent the probe. Source: Referenced in "A Simple Investigation" (I've decided to cast him as Patrick Macnee, not just because he was Steed in The Avengers, but partnered with Bond in A View to a Kill - and can't you just see Odo playing this role?) [317] Already exists a planet dilemma in the Deep Space Nine expansion. [318] Classifications appearing as skills don't count here, so you could have an OFFICER with ENGINEER and an ENGINEER together (as a two-man Away Team) and still go on. "Mission attempt" means the Borg are immune to this. Source: "Fair Trade" [319] The original design talked about "time periods" and r...