I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.
More Cardassian stuff... THE ENTRIES: [11] Cardassian Institute of Art [12] Cardassian Intelligence Bureau [13] cardiopulmonary reconstruction [14] carrot [15] Casperia Prime NOTES: [11] Artists must be listed as such in their lores. There are only two in the actual game (Tora Ziyal and Martis Mazur - yes, con artists count), but more than half a dozen more in AtoZ. All of them become dual-aligned if they don't already belong to the Cardassian affiliation. You might use this to help steal Cardassian missions if you're not playing with them. Source: Referenced in "Sons and Daughters" [12] Finally a way to get Vorta to the Alpha quadrant! The HQ is both Cardassian and Dominion, but only plays on Cardassia. Source: Referenced in "In the Pale Moonlight" [13] The just-killed personnel may not supply the MEDICAL (or ENGINEER) necessary to save itself. Source: Referenced in "Vis à Vis" [14] Danube-class ships are runabouts. If more than one Carrot exists...