Skip to main content

Posts

Showing posts with the label Apocalypse Rising

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A346-353] Avesta to Azure Nebula

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Do Exocomps dream of axonal sheep? THE ENTRIES: [346] Avesta [347] Avidyne engines [348] axionic chip [349] axonal amplifier [350] Ayala, Lieutenant Decipher's version: NOTES:  [346] Bemar is the security chief at Prophet's Landing and gets a card in AtoZ. Source: Referenced in "Heart of Stone", but I've created him from a stock photo. [347] Constellation-class ships include the Stargazer and the Hathaway (plus the universal Constellation). Source: "Peak Performance" [348] If more than one Exocomp present, all of them get two skills (this is permanent). Source: "The Quality of Life" [349] In other words, your Interlink drone can share the skills of Borg on an adjacent planet or ship. It is also possible for two hives, two locations apart, to share an adjacent location. Source: "Unity" [35...

[A336-345] Augris to Avery III

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A new Riker persona, anyone? THE ENTRIES: [336] Augris [337] Australopithecine [338] Autarch [339] auto-phaser interlock [340] autodestruct (no card required) NOTES:  [336] Source: "Resistance" [337] Source: "Genesis" [338] Tzenketh is the location of Investigate Coup. Never seen at the time, the Tzenkenti gave since been represented as large saurians in comics and games, so I had to make some changes to my original design, but minor ones. Source: "The Adversary" [339] The damage can still be repaired in the usual fashion. Source: "A Matter of Time" [340] Already exists as the Basic Set Interrupt Auto-Destruct Sequence. And now: Short effects, for once... THE ENTRIES: [341] autonomic response analysis [342] autonomous holo-emitter [343] autosequencer [344] autosuture [345] Avery III  Decipher's versi...

[A326-335] Atmospheric to Aubergine

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. We're going atomic... THE ENTRIES: [326] atmospheric dissipation [327] atomic bomb [328] Atrea IV (no card required) [329] "Attached" [330] attack satellite NOTES:  [326] Affects both players' cards. Better have a ship handy. Landed ships protect their crews. Source: "Homeward" [327] Roswell will be a Time Location in Apocalypse Rising: Broken Links. Source: "Little Green Men" [328] Already exists as the Basic Set mission Avert Disaster. [329] Cured personnel do not get to keep the Empathy, I don't think. Source: Well, "Attached". [330] Not really a ship, but not a facility either. This is how I decided to interpret unmanned weapon platforms. Source: "Attached" And now: Fly away with me... THE ENTRIES: [331] attack skimmer [332] Attendants [333] Atul (no card required) [334] Audubon P...

[A316-325] Aster to Atmosphere

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Jeremy needs his mum, so At Home with the Asters, Part 2... THE ENTRIES: [316] Aster, Lieutenant Marla [317] asteroid belt [318] asteroid gamma 601 (no card required) [319] Astral V annex [320] astrometric readings  NOTES:  [317] Mars is represented by Reunion; Jupiter was later made as Study Red Eye of the Storm. Source: VOY's "Future's End, Part II" [318] Already exists as the Basic Set Interrupt Asteroid Sanctuary. [319] The Excelsior is not the USS Excelsior, it is Sulu's ship, which would become Starship Excelsior in the game (did not yet exist, so you can look forward to my take eventually). Similarly, Starship Enterprise is Kirk's original ship. Source: Referenced in "Booby Trap", but I modified the Fleet Museum from Picard. [320] So the ship did go somewhere after all... Source: "Future's...

[A306-315] Ashmore to Aster

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. I wasn't expecting Isaac Asimov! THE ENTRIES: [306] Ashmore, Ensign [307] Ashrok [308] Asimov, Dr. Isaac [309] asinolyathin [310] Asoth  NOTES:  [306] The Encyclopedia originally attributed this name to a female engineer, but Voyager later revealed, through multiple references, that it was actually the official name of one of the show's regular background artists. He was only given lines in one episode, so I chose that to source the image. I changed the very basic lore of my original design to match the new information, with a wink to the female character he was initially thought to be. Source: "Memorial" [307] Source: "Melora" [308] Asimov's First Law states that a robotic being may not harm the life of a human being. Source: "The Most Toys" [309] Pain Relief suspends Borg-only Incidents and/or Eve...

[A296-305] Arsenal to Aschelan V

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. All TNG stuff... THE ENTRIES: [296] Arsenal of Freedom [297] Artemis, S.S. [298] artificial quantum singularity [299] artificial wormhole [300] Arton, Jeff  NOTES:  [296] Protects a ship from being targeted by armadas where individual ships have lower weapons than that ship. Source: "The Arsenal of Freedom" [297] With 4 ENGINEERs, the ship can take off without Establish Landing Protocols or Engage Shuttle Operations. The crew is unharmed by the dilemma. If there is no adjacent planet, the dilemma is discarded with no effect. Up to you to seed it well. Source: "The Ensigns of Command" [298] You have to refer to relevant events, interrupts and dilemmas to figure this one out. If a card says "except Borg ship(s)", then immunity to it can be shared. At time of creation, that was just Into the Breach, Plasma Fire...