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[A101-110] Alliance to Alpha 47 Authorization

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Heading into a load of missions...

THE ENTRIES:
[101] Alliance
[102] "Alliances"
[103] Almatha Sector
[104] Alpha 441
[105] Alpha Cygnus IX

Decipher's take, for comparison: 
NOTES: 
[101] This is the other, non-Mirror, Alliance from the episode "Legacy". You can decide to pay the ransom for any or all of the captives.
[102] When I designed this, I was imagining the Kazon would have their own rules, but be Non-Aligned. Different sects would not be able to work together normally, and they could not be usually able to work with other affiliations. There would be seven sects to choose from, incidentally. The trick of this Objective is that once the points are scored, your Kazon may no longer mix, requiring you to place some under house arrest. Obviously, Decipher went another way in the Voyager expansion.
[103] Source: DS9's "Defiant"
[104] The Dreadnought will be a ship-like weapon that discards when it uses weapons (BIG weapons). Source: VOY's "Dreadnought"
[105] Source: TNG's "Sarek"

And now: Star Trek "meme" incoming...


THE ENTRIES:

[106] Alpha Moon (no card required)
[107] Alpha Omicron system (no card required)
[108] Alpha Onias III
[109] Alpha Quadrant
[110] alpha four seven authorization

NOTES: 
[106] Already exists as that old classic from Premiere, Diplomacy Mission. Source: "The Host"
[107] Already exists as Seek Life-Form, also from the basic set. Source: "Galaxy's Child"
[108] The first set of requirements imagines a simple investigative mission in Barash's cave. The second is cuter and relies on Riker finding out that the Barash-icon personnel is a fake (revealed as holographic ruse). It's not on the reverse side because the requirements are highly unlikely there; you'd be doing your opponent a favor if they want Barash holograms. Source "Future Imperfect"
[109] Something for the Dominion, though it could be used by other Gamma Quadrant players. Image from the Star Trek Atlas.
[110] If you don't understand why the number 47 is important in this era of Star Trek, you're not good at spotting patterns. Anyway... while this protects you from Open Diplomatic Relations, it also excludes you from Explore Alpha Quadrant and Rescue Personnel, as well as forcing personnel wishing to make use of Reflection Therapy or Return Orb to Bajor to beam to a planet, facility or other ship. At the same time, if you're not using ODR, you can stop your opponent from using the rest of those objectives. Source: "Genesis"

Next up: Slowly, but surely, getting out from under the word "alpha".

Cards: Held for Ransom, Kazon Alliance, Capture Maquis, Destroy Munitions Base, Sign Treaty, Investigate Subspace Fluctuations, Explore Alpha Quadrant, Alpha 47 Authorization

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