Skip to main content

[A137-146] Amarie to Amniotic

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A short one to begin with...

THE ENTRIES:
[137] Amarie (no card required)
[138] Amaros (no card required)
[139] Amat'igan (no card required)
[140] Amazing Detective Stories
[141] Ambassador-class starship 

Decipher's for comparison's sake:
NOTES: 
[137] Amarie is already in the Basic Set.
[138] Amaros already appears in the Deep Space Nine expansion.
[139] Amat'igan can be found in The Dominion expansion.
[140] Holodeck Adventures would later give us the Holoprogram: The Office of Dixon Hill incident. My version works within the bounds of my Program cards instead. Source: "The Big Goodbye"
[141] Note that you could seed at your opponent's Federation, Neutral or Non-Aligned Outpost (compatible)... but to what ends, I'll leave that to the strategy experts. Source: The first Ambassador-class ship ever seen was the Enterprise-C in "Yesterday's Enterprise".

And now: Something for the moms in my audience...


THE ENTRIES:
[142] American Sign Language
[143] Ameron
[144] Amleth Prime (no card required)
[145] amniotic fluid
[146] amniotic scan

NOTES: 
[142] The dilemma stays on the mission until one of the required skills is brought there. Source: "Macrocosm"
[143] I never got to the T's, so no Tieran card was ever made. Source: "Warlord"
[144] Amleth Prime appears on the mission Establish Station from the Deep Space Nine expansion.
[145] "Mother" are as referenced in the lore. This Objective (and Maternity Ward) is AU because is presupposes a time when the target personnel is still pregnant with a child who has its own card (full grown!). I wanted to give MEDICAL personnel an objective of their own (it wouldn't be the last, actually). Sickbay will be a Starship Site in Broken Links. Source: The Encyclopedia references "Genesis", but my picture choice is from "The Child".
[146] A bit tongue-in-cheek (update those lists!). Source: Again, it's "Genesis" (Ogawa's pregnancy), but I went with "The Child" for the picture.

Next up: Our first persona!

Cards: Amazing Detective Stories, USS Ambassador, Sign Language, Ameron, Amniotic Research, Maternity Ward

Comments

Popular posts from this blog

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

[A1-5] 'audet IX to Abandoned

Back in the late 90s, when I was deep into the Star Trek Collectible Card Game world, one of the projects I was doing on Decipher's Bulletin Boards was a massive set of dream cards under the banner "AtoZ" (with respect to Mr. Atoz of "All Our Yesterdays"). Essentially, I took the Star Trek Encyclopedia and attempted to create an ST CCG dream card for every entry, unless the character or concept already had a card, and I think at the time, Decipher didn't have access to TOS and the movies, so those seem to be excluded as well. I got to the middle of the M's, which accounts for thousands of cards. But the thing, see, is that none of those cards had graphics. They were all just text-based. Recently, I reconnected with the ST CCG community, some of them working with the Continuing Committee, which is still making new cards. They hooked me up with excellent templates from which to bring dream cards to life. And so I've gone back to my notes a...

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster.