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[A147-155] Amphibian to Ancestral Spirits

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Hey, our first persona...

THE ENTRIES:

[147] amphibian
[148] AMU
[149] analeptic
[150] anapestic tetrameter

NOTES: 
[147] She is a persona of Deanna Troi. Source: "Genesis"
[148] Why if Range greater than 6? First, it encourages slower ships who need to see the outside of a binder. Second, because those ships have the bigger warp core, which leaks worse stuff. Source: "Threshold"
[149] Of course, your personnel may still be mortally wounded. Hypospray's other uses cannot be used during the battle while the Event is in play - treat event's text as another "OR" clause on the equipment. Source: "Rise"
[150] One function per foot in a line ;-) . Source: "Schisms"

And now: Ooh, I get to skip everyone's favorite Gothic romance ghost!


THE ENTRIES:
[151] anaphasic life-form (no card required)
[152] Anara (no card required)
[153] Anaya, Ensign April
[154] anbo-jytsu
[155] Ancestral Spirits 

NOTES: 
[151] As Anaphasic Organism, the ghost who romanced Crusher's grandmother is already in the cards, as a dilemma from the Basic Set. Source: "Sub Rosa"
[152] Anara appears as a Bajoran personnel in the Deep Space Nine expansion. Source: "The Foresaken"
[153] Since Alien Probe reveals your hand, Anaya has an effect as soon as she enters it. If you ever play her to the table, you must show your hand again. In fact, her skills aren't that hot and similar to all those other bridge ensigns, so her special skill might just be worth never playing her at all! Source: The Nth Degree"
[154] I didn't forget to dock Kyle Riker for his cheating. Source: "The Icarus Factor"
[155] Too little INTEGRITY, and the spirits wipe the place clean of event, interrupt and objective cards. Too much and the Away Team is able to accept that the spirits want to clean the area. Let's look at that second possibility again: 1) the spirits like the Away Team enough that they destroy enemy cards here and 2) the away team has enough integrity to not pollute that area with their cards. Hope that explains it. Source: "Sacred Ground"

Next up: A place for Worf and Alexander to visit.

Cards:  Amphibious Troi, Antimatter Leak, Analeptic Restorative, Anapestic Tetrameter, April Anaya, Anbo-Jytsu, Ancestral Spirits

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