Another round of dream cards for the Star Trek Collectible Card Game,
resurrected from the late 90s and given graphics for the first time. A
TOS card? Aren't those outside my stated pool of entries?
THE ENTRIES:
[186] annual physical
[187] annular confinement beam
[188] anodyne relay
[189] Ansata
[190] Anslem
[186] The Encyclopedia references DS9's "Whispers", but I felt this was a good place to fit a rare TOS card (since I was skipping all the TOS material at the time - the era hadn't been introduced in the game). Pic's source: "The Corbomite Maneuver"
[187] Source: "The Hunted"
[188] Examples: Not planning to fight this turn? Dump full WEAPONS into RANGE. A Borg Ship is coming in your direction? Transfer your RANGE into your SHIELDS. The transfer can only occur between TWO attributes and in any quantity (doesn't have to be total RANGE, for example). Start of every turn indicates you may do a transfer at the start of your opponent's turn as well. I don't love the bookkeeping, but I'm not gonna start arguing with my 1990s self. Source: "Prototype"
[189] The only way to get rid of this dilemma if you don't have the SECURITY is to let a high-INTEGRITY VIP or MEDICAL get kidnapped. Source: "The High Ground"
[190] The card affects both sides of the table. Any Jake Sisko includes personas AND AU versions of Jake. The Emissary is a Sisko. Source: While the lore references "The Visitor", the picture is pulled from "The Muse.
And now: A look at the Antedeans!
THE ENTRIES:
[191] Antares-class carrier
[192] Antede III
[193] Antedean ambassador
[194] Antedean transport
[195] Antedeans NOTES:
[191] The Antares IS a Freighter. Mixed crews not under treaty may not cooperate, but none are considered to be under house arrest. Each affiliation on board may attempt a space mission separately from the ship, but entire ship may be affected by dilemmas. Cures may be administered by any affiliation present (by themselves). Non-Aligned aboard may join any of the teams in these attempts. Source: DS9's "For the Cause" (it is therefore the Xhosa)
[192] Source: "Manhunt"
[193] Not gonna lie, this one was tricky to work into the template. The name is my own invention. Music for the same reason Iggy Pop gets it. The Antedean was played by non other than Mick Fleetwood! While disabled, he cannot use his special ability to play Explosive Cargo (card A195) from hand. Source: "Manhunt"
[194] There is only one Antedean in the game, Glglglglglgl. In combination with him, Explosive Cargo plays fast on any ship at the same location (or on itself). While the game text supports the events of "Manhunt", the lore references "Doctor Bashir, I Presume". Since the card was designed, the information about the unseen ship on DS9 has been corrected to say Antidean Transport, rather than Antedean, so they're not the same. Regardless, the pic is just a fish-like ship off the internet.
[195] Use on your own Empathy-less ship and stop at your opponent's facility, compatible with yours! Watch out Husnock Outpost! Source: "Manhunt"
Next up: Anti-time!
Cards: Annual Physical, Annular Confinement Beam, Anodyne Relay, Terrorist Acts, Anslem, Antares, Study Bid for Membership, Glglglglglgl, Antedean Transport, Explosive Cargo










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