Another round of dream cards for the Star Trek Collectible Card Game,
resurrected from the late 90s and given graphics for the first time.
THE ENTRIES:
[196] anthracite strike of 1902
[197] Anthraxic citrus
[198] Anthwara
[199] anti-intoxicant
[200] anti-time (future)
[196] The Countdown will usually be 1 given the greedy (low-Integrity) nature of those personnel. The only way to take it to 4(!) is to give Guinan or Kahless Greed, or use INTEGRITY boosters. Source: "Bar Association"
[197] The trick is that, as a Delta Quadrant Food card itself, you must have a Food-serving Site in the Delta Q. for this to work. Its effect does not work on itself. Source: "Flashback"
[198] Anthwara counts as a Native American for purposes of cards affecting such. He brings Evacuation in line with DS9 and could be useful to your Cardassians. Have him protect the mission and beam him up to the ship when you're ready to send an Away Team down. Source: "Journey's End"
[199] Source: "Apocalypse Rising"
[200] Some "Natives" exist as cards, others will find their way into AtoZ. "G.LaForge" is Geordi's conceptual pen name (he and his family are Broken Link-bound). While all this Time Location does alone is send a lot of AU personnel and ships to the far ends of time (worthy in itself), the full breadth of Anti-Time strategy is only revealed with Anti-Time Present and Past (cards 201 and 202). See below. Source: "All Good Things..."
And now: Let's finish up those Anti-time locations...
THE ENTRIES:
[201] anti-time (past)
[202] anti-time (present)
[203] anti-time (no card required)
[204] Antica
[205] Anticans
NOTES:
[201]
Of course, the newly-reported persona IS bound by the persona rule. The
"present" is the normal spaceline AND Anti-Time Present. Source: "All
Good Things..."
[202] For example, you could have Jean-Luc Picard in
the present, Galen in the past (since Past suspends the persona rule)
and Ambassador Picard in the future to score those points. Those are
BONUS points by the way. Even though this is the "present", it's
actually 2370 (the game takes place in present-day Trek - say the
tail-end of Voyager, or perhaps Nemesis/Lower Decks - some years later),
so you need to get to it by time-travelling. Source: "All Good
Things..."
[203] This concept is amply covered by Anti-Time Anomaly in the Basic Set.
[204]
A very different mission with very different rewards. Anyone can
attempt, but it cannot be solved exactly. The A's also have a mission
called Mediation, no relation. Source: TNG's "Lonely Among Us", but the
image is from the Decipher RPG's "Worlds" sourcebook.
[205] Forgive
me on this one :-). Note that Genetronic Replicator can't save you from
the oven since the personnel is not "killed" per se. Source: "Lonely
Among Us", but pic from "Crisis Point".
Next up: Anti-stuff.
Cards: On Strike, Anthraxic Citrus, Anthwara, Anti-Intoxicant, Anti-Time Future, Anti-Time Past, Anti-Time Present, Mediation Impossible, Antican Cuisine
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