Skip to main content

[A196-205] Anthracite to Anticans

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time.

THE ENTRIES:
[196] anthracite strike of 1902
[197] Anthraxic citrus
[198] Anthwara
[199] anti-intoxicant
[200] anti-time (future) 

NOTES: 
[196] The Countdown will usually be 1 given the greedy (low-Integrity) nature of those personnel. The only way to take it to 4(!) is to give Guinan or Kahless Greed, or use INTEGRITY boosters. Source: "Bar Association"
[197] The trick is that, as a Delta Quadrant Food card itself, you must have a Food-serving Site in the Delta Q. for this to work. Its effect does not work on itself. Source: "Flashback"
[198] Anthwara counts as a Native American for purposes of cards affecting such. He brings Evacuation in line with DS9 and could be useful to your Cardassians. Have him protect the mission and beam him up to the ship when you're ready to send an Away Team down. Source: "Journey's End"
[199] Source: "Apocalypse Rising"
[200] Some "Natives" exist as cards, others will find their way into AtoZ. "G.LaForge" is Geordi's conceptual pen name (he and his family are Broken Link-bound). While all this Time Location does alone is send a lot of AU personnel and ships to the far ends of time (worthy in itself), the full breadth of Anti-Time strategy is only revealed with Anti-Time Present and Past (cards 201 and 202). See below. Source: "All Good Things..."

And now: Let's finish up those Anti-time locations...

THE ENTRIES:
[201] anti-time (past)
[202] anti-time (present)
[203] anti-time (no card required)
[204] Antica
[205] Anticans 

NOTES: 
[201] Of course, the newly-reported persona IS bound by the persona rule. The "present" is the normal spaceline AND Anti-Time Present. Source: "All Good Things..."
[202] For example, you could have Jean-Luc Picard in the present, Galen in the past (since Past suspends the persona rule) and Ambassador Picard in the future to score those points. Those are BONUS points by the way. Even though this is the "present", it's actually 2370 (the game takes place in present-day Trek - say the tail-end of Voyager, or perhaps Nemesis/Lower Decks - some years later), so you need to get to it by time-travelling. Source: "All Good Things..."
[203] This concept is amply covered by Anti-Time Anomaly in the Basic Set.
[204] A very different mission with very different rewards. Anyone can attempt, but it cannot be solved exactly. The A's also have a mission called Mediation, no relation. Source: TNG's "Lonely Among Us", but the image is from the Decipher RPG's "Worlds" sourcebook.
[205] Forgive me on this one :-). Note that Genetronic Replicator can't save you from the oven since the personnel is not "killed" per se. Source: "Lonely Among Us", but pic from "Crisis Point".

Next up: Anti-stuff.

Cards:  On Strike, Anthraxic Citrus, Anthwara, Anti-Intoxicant, Anti-Time Future, Anti-Time Past, Anti-Time Present, Mediation Impossible, Antican Cuisine

Comments

Popular posts from this blog

[A1-5] 'audet IX to Abandoned

Back in the late 90s, when I was deep into the Star Trek Collectible Card Game world, one of the projects I was doing on Decipher's Bulletin Boards was a massive set of dream cards under the banner "AtoZ" (with respect to Mr. Atoz of "All Our Yesterdays"). Essentially, I took the Star Trek Encyclopedia and attempted to create an ST CCG dream card for every entry, unless the character or concept already had a card, and I think at the time, Decipher didn't have access to TOS and the movies, so those seem to be excluded as well. I got to the middle of the M's, which accounts for thousands of cards. But the thing, see, is that none of those cards had graphics. They were all just text-based. Recently, I reconnected with the ST CCG community, some of them working with the Continuing Committee, which is still making new cards. They hooked me up with excellent templates from which to bring dream cards to life. And so I've gone back to my notes a...

[A147-155] Amphibian to Ancestral Spirits

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Hey, our first persona... THE ENTRIES: [147] amphibian [148] AMU [149] analeptic [150] anapestic tetrameter NOTES:  [147] She is a persona of Deanna Troi. Source: "Genesis" [148] Why if Range greater than 6? First, it encourages slower ships who need to see the outside of a binder. Second, because those ships have the bigger warp core, which leaks worse stuff. Source: "Threshold" [149] Of course, your personnel may still be mortally wounded. Hypospray's other uses cannot be used during the battle while the Event is in play - treat event's text as another "OR" clause on the equipment. Source: "Rise" [150] One function per foot in a line ;-) . Source: "Schisms" And now: Ooh, I get to skip everyone's favorite Gothic romance ghost! THE ENTRIES: [151] anaphasic life-form (no card requ...

[A166-175] Andorian to Angel One

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. More Andorian stuff... THE ENTRIES:  [166] Andorian blues [167] Andorian transport [168] Andorian tuber root [169] Andorians [170] android (no card required) But perhaps you want the icons reversed: NOTES:  [166] Since INTEGRITY is the most difficult attribute to boost... And note that it plays as a download - from hand - suspending play rather than costing a card play. Source: "Unification Part I" [167] Why dual-aligned if one of the icons is going to be Non-Aligned? Well, for purposes of many cards, it counts as both, so it's as vulnerable to Maman Picard as it is to Neural Servo Device. An experiment. Source: "Rules of Acquisition" [168] Wha--?!? All you need is 5 more points to get a victory? You have a Klingon Death Yell in hand? You figure it out. Source: "Second Sight" [169] Shrev is an invention b...