Skip to main content

[A16-20] Access Tunnel to Acetylcholine

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Still in the A's of the Star Trek Encyclopedia...

THE ENTRIES:
[16] access tunnel
[17] "Accession"
[18] Accolan
[19] aceton assimilators
[20] acetylcholine

NOTES:
[16] Access Tunnels can be placed anywhere in the site-line, or off to the side. Personnel need not cross it if they do not wish to, or are incapable of doing so.
[17] Emissaries include The Emissary, any persona of Benjamin Sisko and Akorem Laan.
[18] Aldea is the site of Investigate Legend.
[19] Exists since the Premiere Set as Menthar Booby Trap. No need to redo it.
[20] From the Voyager episode "The Chute". It's Ketracel deprivation for everyone.

I hope you're still enjoying these!

Cards: Access Tunnels, Accession, Accolan, At Each Others' Throats

Comments

Popular posts from this blog

[A1-5] 'audet IX to Abandoned

Back in the late 90s, when I was deep into the Star Trek Collectible Card Game world, one of the projects I was doing on Decipher's Bulletin Boards was a massive set of dream cards under the banner "AtoZ" (with respect to Mr. Atoz of "All Our Yesterdays"). Essentially, I took the Star Trek Encyclopedia and attempted to create an ST CCG dream card for every entry, unless the character or concept already had a card, and I think at the time, Decipher didn't have access to TOS and the movies, so those seem to be excluded as well. I got to the middle of the M's, which accounts for thousands of cards. But the thing, see, is that none of those cards had graphics. They were all just text-based. Recently, I reconnected with the ST CCG community, some of them working with the Continuing Committee, which is still making new cards. They hooked me up with excellent templates from which to bring dream cards to life. And so I've gone back to my notes a...

[A147-155] Amphibian to Ancestral Spirits

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Hey, our first persona... THE ENTRIES: [147] amphibian [148] AMU [149] analeptic [150] anapestic tetrameter NOTES:  [147] She is a persona of Deanna Troi. Source: "Genesis" [148] Why if Range greater than 6? First, it encourages slower ships who need to see the outside of a binder. Second, because those ships have the bigger warp core, which leaks worse stuff. Source: "Threshold" [149] Of course, your personnel may still be mortally wounded. Hypospray's other uses cannot be used during the battle while the Event is in play - treat event's text as another "OR" clause on the equipment. Source: "Rise" [150] One function per foot in a line ;-) . Source: "Schisms" And now: Ooh, I get to skip everyone's favorite Gothic romance ghost! THE ENTRIES: [151] anaphasic life-form (no card requ...

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...