Skip to main content

[A46-55] Ajax to Akorem Laan

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Hey, we're hitting 50 entries (if not 50 cards)!

THE ENTRIES:
[46] Ajax, USS
[47] Ajilon Prime
[48] Ajur (already exists in the game)
[49] "Ak'la bella doo"
[50] Ak'voh

NOTES:
[46] The Traveller enters play when either the personnel or event do. Lakanta doesn't count. Source: "Where No One Has Gone Before"
[47] A little incentive for the Klingons to attempt it, but does the Federation want them to get those points? Source: DS9's "Nor the Battle to the Strong"
[48] This Vogon from "Captain's Holiday" had already been released as a Non-Aligned personnel card in the Alternate Universe expansion.
[49] More interaction with Food cards. Source: "Playing God"
[50] The first turn only yields the original 5 points, thus the maximum number of points obtainable through Ak'voh is 15. Klingon Death Yell is still discarded to point area. Source: "The Ship"

And now: Another new card type!. It's important to note that this was before Decipher presented its own solution...


THE ENTRIES:

[51] Akadar, Temple of
[52] Akagi, USS
[53] Akira-class starship
[54] akoonah
[55] Akorem Laan

NOTES: 
[51] Because the Encyclopedia described every holodeck program ever seen on the show, I decided to create Program cards. This was before Holodeck Adventures would start describing them as Incident cards. Program cards, then, are to be played like Events on any ship or site with a Holodeck or Holosuite. Only one such program may be active per Holodeck at any one time. If you play a Program where one already exists, the other is discarded. The terms Program and Holoprogram in game text are not interchangeable, so AtoZ cards don't interfere with the mechanics of Decipher's take on this concept. As for this specific one, I've made alterations because it was way too narrow, only referenced missions taking place on Valt and Krios (Brute Force and Krios Suppression) - in other words, way too beholden to Trek Sense. Source: "The Perfect Mate"
[52] Was probably trying to juice up one of the worst cards in the game. Source: "Redemption, Part II"
[53] I have seen many Akira cards over the years, and it did make it into 2nd Edition.
[54] Another potential winner of the Encyclopedia format is the ANIMAL classification, so I started moving in that direction. Source: "The Cloud"
[55] Akorem Laan counts as an Emissary for purposes of other cards. A bit surprised we never got an official Akorem in 1st ed., though he did appear in 2nd. D'jarras is a card in the AtoZ set. Source: "Accession"

Next up: Worf sings us a ditty!

Cards: USS Ajax, Border Skirmish, Ak'la bella doo, Ak'voh, Temple of Akadar, USS Akagi, USS Akira, Akoonah, Akorem Laan

Comments

Popular posts from this blog

[A1-5] 'audet IX to Abandoned

Back in the late 90s, when I was deep into the Star Trek Collectible Card Game world, one of the projects I was doing on Decipher's Bulletin Boards was a massive set of dream cards under the banner "AtoZ" (with respect to Mr. Atoz of "All Our Yesterdays"). Essentially, I took the Star Trek Encyclopedia and attempted to create an ST CCG dream card for every entry, unless the character or concept already had a card, and I think at the time, Decipher didn't have access to TOS and the movies, so those seem to be excluded as well. I got to the middle of the M's, which accounts for thousands of cards. But the thing, see, is that none of those cards had graphics. They were all just text-based. Recently, I reconnected with the ST CCG community, some of them working with the Continuing Committee, which is still making new cards. They hooked me up with excellent templates from which to bring dream cards to life. And so I've gone back to my notes a...

[A147-155] Amphibian to Ancestral Spirits

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Hey, our first persona... THE ENTRIES: [147] amphibian [148] AMU [149] analeptic [150] anapestic tetrameter NOTES:  [147] She is a persona of Deanna Troi. Source: "Genesis" [148] Why if Range greater than 6? First, it encourages slower ships who need to see the outside of a binder. Second, because those ships have the bigger warp core, which leaks worse stuff. Source: "Threshold" [149] Of course, your personnel may still be mortally wounded. Hypospray's other uses cannot be used during the battle while the Event is in play - treat event's text as another "OR" clause on the equipment. Source: "Rise" [150] One function per foot in a line ;-) . Source: "Schisms" And now: Ooh, I get to skip everyone's favorite Gothic romance ghost! THE ENTRIES: [151] anaphasic life-form (no card requ...

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...