Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. More Bajoran cards...
THE ENTRIES:
[36] Bajoran Militia (no card required)
[37] Bajoran provisional government
[38] Bajoran solar-sail vessel
[39] Bajoran system (no card required)
[40] Bajoran Time of Cleansing
[36] This is the entry that discusses the Bajoran Phaser and Bajoran Phaser Rifle, both cards already published in the Deep Space Nine expansion.
[37] An "HQ" is an actual Headquarters facility, not the various HQ Objectives and Events. Determine the nearest one by counting the number of spaceline locations. In case of a tie, go by Span numbers. The effect is permanent. Source: "Rapture"
[38] The ship cannot normally leave a region. Source: "Explorers"
[39] Already exists as Acquire Illicit Explosives (Deep Space Nine expansion). I reversed it on the mission attributed to Bajor VIII (card B23).
[40] You can either protect your Bajorans from Jamaharon, et al., or prevent your opponent's Bajorans from enjoying some Sites and Foods. Source: "Bar Association"
Next up: Moving away from Bajor.
Cards: Provisional Government, Ancient Sail Vessel, Time of Cleansing



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