Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Ever wonder about the aliens in Worf's calisthenics program?
THE ENTRIES:
[46] baktun
[47] Baldoxic vinegar
[48] Balduk warriors
[49] Balfour Lake
[50] Ballard, Lieutenant
[46] Extremely useful to the Dominion (Ketracel White does not count down) and in conjunction with a number of Events and Objectives. Watch out for the double-edged sword though: dilemmas with countdowns will turn out to be permanent, and the card affects both players. Time-traveling includes the use of Temporal Rifts as well as movement to Time Locations. The Blade of Tkon may have been acquired by either player. Source: "The Last Outpost"
[47] The vinegar makes things go better together. So Lore can cooperate with the Federation after all, O'Brien can hang with Cardassians, Odo can use hand weapons, and so on. Source: "Tattoo"
[48] I extrapolate a number of things here: that Balduk warriors are indeed part of Worf's program, and that these are part of Klingon history and possibly exist in the empire (if not of the Klingon race). In any case, the Worf connection is enough for a Klingon affiliation icon. Extra-canonical sources have claimed Balduk warriors are "vulpine" (look like wolves), but I have ignored that. Source: "The Emissary"
[49] Having more than one Youth with a compatible parent scores you multiple fivers, but you cannot have more than one Balfour Lake on the planet. The points are scored by the Youth, not the parents. Source: "Attached"
[50] If Lal is reported where Ballard is present, she may learn any two skills chosen from the complete list, not just from the personnel present. Source: "The Offspring"
Next up: Hope you left room for dessert.
Cards: On Tkon Time, Baldoxic Vinegar, Balduk Warrior, Balfour Lake, Lieutenant Ballard





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