Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Let's get back to "Basics"...
THE ENTRIES:
[101] Bashir, Richard
[102] Basic Warp Drive
[103] "Basics, Part I"
[104] "Basics, Part II"
[105] basilar arterial scan
[101] Richard Bashir can change his skill at any time during a turn (even more than once per turn) as long as he is at your outpost. Source: "Doctor Bashir, I Presume"
[102] The bonus is RANGE +1 for each ENGINEER-classification personnel present with Zefram Cochrane. Source: "Star Trek: First Contact"
[103] Oof, this is a long one. Sorry about that. It's because if my Ship sites (Bridge coming soon) and, of course, my relentless pursuit of "Trek Sense". Decipher would later produce its own Commandeer Ship for the Blaze of Glory expansion (included for comparison). Source: "Basics, Part I". Decipher's is one of a few cards the image of which they pulled from the unreleased VCR game "A Klingon Challenge". Interestingly, when the Continuing Committee redrafted the card, they used a pic from this Voyager two-parter.
[104] "Your commandeered ship" is of course your ship that was commandeered by your opponent. You may use any or all of the three options offered by the card. And yes, you could use more than one Stowaways card to get a force back onto your ship. Source: "Basics, Part II"
[105] A dilemma that requires MEDICAL only, will be passed automatically. One that requires MEDICAL and Exobiology will only require Exobiology. One that requires 3 MEDICAL will only require 2. Source: "Visionary"
Next up: You know, bat'leths weren't in the game when I was doing this...
Cards: Richard Bashir, Basic Warp Drive, Commandeer Vessel, Stowaways, Arterial Scan






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