Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Time to saucer-sep...
THE ENTRIES:
[116] Bateson, Captain Morgan (no card required)
[117] Batris
[118] Battle Bridge
[119] "Battle Lines"
[120] Battle of Britain
Decipher's version, for comparison:
NOTES:[116] Already exists as a Federation personnel in the Basic Set.
[117] Neither Korris nor Konmel are matching commanders for this ship. An NA/Klingon ship may be repaired at a Klingon facility. Source: "Heart of Glory"
[118] Relocating from Bridge to Battle Bridge is still considered "walking". I've made it a little harder to commandeer than the actual Bridge (which we'll see later). Ship may be re-commandeered from main Bridge, unless ship has been separated. Decipher made a Doorway out of it in the Blaze of Glory expansion (included for comparison). Source: Set from "Encounter at Farpoint"
[119] If the planet no longer exists (thanks to Supernova, say), the card play is illegal. Good for personnel boosters or reporters, or for finishing your last mission. As the Event plays ON the personnel, you might Kevin Uxbridge it to free the personnel from the planet. Source: "Battle Lines"
[120] Super-personnel have their classification as a skill, in effect being MEDICAL x2, ENGINEER x2, etc. Source: "Homefront"
Next up: More battle stuff.
Cards: Batris, Battle Bridge, Resurrection, Battle of Britain





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