Skip to main content

[B146-150] Bemar to Bender

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. One of the original Lower Deckers...

THE ENTRIES:
[146] Bemar
[147] Ben
[148] Benaren
[149] Benbeck, Martin
[150] Bender, Slade

NOTES: 
[146] The only Mission Specialist whose skill is SECURITY and the only Bajoran Mission Specialist period (at least, at time of design). Source: Referenced in "Heart of Stone"; the pic is of a Bajoran officer in "The Siege".
[147] The "gossip" ability (looking at crews and Away Teams) works at any time you could normally play an Interrupt. The original design was so wordy, I had to prune the special skills, resulting in a small power boost (Lower Decks only used to work "here". Source: "Lower Decks"
[148] Source: "Before and After"
[149] The term "mutant" has found its way into a number of AtoZ cards to represent genetically-engineered individuals (a synonym of Augment). Hannah Bates is one such personnel from Decipher's own cards. Source: "The Masterpiece Society"
[150] Why are some Dixon Hill holograms Federation and others Non-Aligned? I've put the "good guys" in with the Feds and those that threatened Federation personnel with the NAs. Source: "Manhunt"

Next up: Even more Lower Deckers.

Cards: Bemar, Ben, Benaren, Martin Benbeck, Slade Bender

Comments

Popular posts from this blog

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

[A1-5] 'audet IX to Abandoned

Back in the late 90s, when I was deep into the Star Trek Collectible Card Game world, one of the projects I was doing on Decipher's Bulletin Boards was a massive set of dream cards under the banner "AtoZ" (with respect to Mr. Atoz of "All Our Yesterdays"). Essentially, I took the Star Trek Encyclopedia and attempted to create an ST CCG dream card for every entry, unless the character or concept already had a card, and I think at the time, Decipher didn't have access to TOS and the movies, so those seem to be excluded as well. I got to the middle of the M's, which accounts for thousands of cards. But the thing, see, is that none of those cards had graphics. They were all just text-based. Recently, I reconnected with the ST CCG community, some of them working with the Continuing Committee, which is still making new cards. They hooked me up with excellent templates from which to bring dream cards to life. And so I've gone back to my notes a...

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster.