Skip to main content

[B171-175] Bernard to Berserker

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Dads, kids, and cats...

THE ENTRIES:
[171] Bernard, Dr. Harry, Sr.
[172] Bernard, Harry, Jr.
[173] Bersallis firestorms (no card required)
[174] Bersallis III
[175] berserker cat

NOTES: 
[171] Source: "When The Bough Breaks"
[172] The special ability allows Harry to be returned to hand if you chose to discard Youth at Investigate Legend. Not only do you get to keep the personnel, you score points to boot. Source: "When The Bough Breaks"
[173] Exists as the Basic Set dilemma Firestorm.
[174] Thermal Deflectors must be in play (on the table) to be used as a mission requirement. When a Firestorm is uncovered here, it first has its effect. At the end of that very turn, it has its effect again (though either you have Thermal Deflectors and personnel are still fine, or the low INTEGRITY personnel are already dead). Makes Bersallis III a nice place to relocate someone, though... Source: TNG's "Lessons"
[175] Spot can turn into a Berserker Cat only if your AU Door is open. It never stuns. All stun results are converted to "mortally wounds" unless the opponent is an android. Source: Referenced in  "Let He Who Is Without Sin..."

Next up: I promise The Best of Both Worlds.

Cards: Harry Bernard Sr., Harry Bernard Jr., Study Firestorms, Berserker Cat

Comments

Popular posts from this blog

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.