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[B76-80] Barkon IV to Barokie

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. All TNG stuff...

THE ENTRIES:
[76] Barkon IV
[77] Barkonians
[78] Barnaby, Lieutenant
[79] Barnum, P.T.
[80] barokie 

NOTES: 
[76] Can't go alone on this one. Note that personnel filtered out may become one-personnel Away Teams and be immediately placed in stasis and susceptible to Dead in Bed and the like. Source: TNG's "Thine Own Self"
[77] Attacks very specific (but powerful) redshirts. Source: "Thine Own Self"
[78] Source: "Descent, Part II"
[79] Universal personnel affected are on both sides of the table. The 5 Law must be together at the same outpost. Source: "Devil's Due"
[80] When playing on Anbo-Jytsu (an AtoZ card, as is Dom-Jot), your entire Away Team must pair off as stated on that card.  Source: "Tapestry"

Next up: A new kind of Treaty.

Cards: Retrieve Lethal Materials, The Ice Man Cometh, Barnaby, A Sucker Born Every Minute, To Each His Own

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