Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. All TNG stuff...
THE ENTRIES:
[76] Barkon IV
[77] Barkonians
[78] Barnaby, Lieutenant
[79] Barnum, P.T.
[80] barokie
[76] Can't go alone on this one. Note that personnel filtered out may become one-personnel Away Teams and be immediately placed in stasis and susceptible to Dead in Bed and the like. Source: TNG's "Thine Own Self"
[77] Attacks very specific (but powerful) redshirts. Source: "Thine Own Self"
[78] Source: "Descent, Part II"
[79] Universal personnel affected are on both sides of the table. The 5 Law must be together at the same outpost. Source: "Devil's Due"
[80] When playing on Anbo-Jytsu (an AtoZ card, as is Dom-Jot), your entire Away Team must pair off as stated on that card. Source: "Tapestry"
Next up: A new kind of Treaty.
Cards: Retrieve Lethal Materials, The Ice Man Cometh, Barnaby, A Sucker Born Every Minute, To Each His Own





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