Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Mentioned, but never seen? Well maybe it was!
THE ENTRIES:
[86] Barros Inn
[87] Barson II
[88] Bartel, Engineer
[89] Barthalomew, Countess Regina
[90] Bartlett
[86] The relocated personnel may immediately participate in the battle. Barros Inn is unaffected by the mission being solved, nor does it affect the mission attempt. If Barros Inn is somehow nullified, the personnel underneath are placed out-of-play. (The relationship to fights is that Curzon Dax was once thrown out of it FOR fighting.) Source: Referenced in DS9's "Rejoined", but I went for a bar we know to be on one of the Rigellian planets, from "Broken Bow".
[87] The RANGE requirement goes to the rush nature of the mission. If your ship wasn't fast enough, it just doesn't get there in time to save any lives. Source: TNG's "Eye of the Beholder"
[88] There probably wasn't a Transporter Skill mission specialist when I designed the card back in the 90s. Source: "Relics"
[89] That TNG logo didn't leave much room for such a long card title, which is no doubt why Decipher omitted "Countess" when they included her in the Holodeck Adventures expansion (included for comparison). Source: "Ship in a Bottle"
[90] Source: Referenced in "Paradise Lost", pic from "Rules of Engagement"
Next up: My own take on the Barzan Wormhole.
Cards: Barros Inn, Medical Emergency, Bartel, Countess Regina Barthalomew, Bartlett






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