Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. My own take on the Barzan Wormhole?
THE ENTRIES:
[91] Barton
[92] baryon particles
[93] baryon sweep (no card required)
[94] Barzan wormhole
[95] Barzans (no card required)
[91] Hybrids count as either species. Staffing the ship means being aboard, not just contributing a particular icon to staffing. Non-Aligned-only crews can attempt missions with either the NA icon or those attemptable by "Any crew" (but not "Any aligned crew". Source: "The Die Is Cast"
[92] With Nutationals, Metaphasics, Captain's Logs, et al., this should hit a good portion of the time. Note that a ship with its SHIELDS below its normal number are not affected. Source: "Suspicions"
[93] Exists as Baryon Buildup, an Event from the Basic Set.
[94] Ship is not "stopped" after going through this wormhole. Once the doorways are discarded, they may be played again. If you time it right, you can get some serious extra RANGE out of a ship needing to cover a long distance in the Delta Quadrant. Make a move onto the Barzan WH and let yourself get carried by it over a large mission (span 5 or 6). Free ride ;-) The Voyager expansion gave us Decipher's take on the Barzan Wormhole (included for comparison), though, of course, the original Wormhole card in Basic was based on this same anomaly. Source: "The Price"
[95] Covered by the Basic Set mission, Wormhole Negotiations.
Next up: Hanging out with the Bashirs...
Cards: Barton's Drama, Baryon Surge, Barzan Wormhole




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