Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Finally, a Mind Location card!
THE ENTRIES:
[231] "Birthright, Part I"
[232] "Birthright, Part II"
[233] bitanium
[234] bitrious filaments
[235] bitters
[231] Mind Locations are an idea I thought up while I was doing the A Siskoid By Any Other Name articles on the Decipher boards, back in the day. It came up when discussing various AU possibilities that sprang from worlds inside characters' heads, like Data's, Bashir's, Lwaxana's, Odo's, etc. It plays just like a Time Location with two major differences: It plays on specific personnel rather than spaceline locations, and you can't time travel there. Other than that, personnel may exist there (or even be native to the Location). The card is played on a personnel mentioned by the card. That personnel is automatically disabled in the real world (where it still exists), but also present at the Mind Location, active and unstopped. Personnel with Empathy or Mindmeld may travel to and from a Mind Location if present. They also become disabled in the real world, but remain active at the Mind Location. Personnel killed here are always dead for real. If the personnel on which the Mind Location is played dies, all personnel present snap back to reality, "stopped". Same thing happens if the personnel is separated from the host personnel. This was the basic icon, which I've of course redone:Data's death may be nullified by the card. You must have access to 6 Interrupt cards in order to legally play it. It makes its own temporary side-deck (cards are not shuffled into an existing side-deck). The Interrupt play is mandatory, so an Amanda Rogers would automatically nullify the first Interrupt played by your opponent for example. When countdown ends, discard Mind Location and return Data to health. Source: "Birthright, Part I"
[232] Captives can't up and go by themselves, and you can still play Interrogation, Brainwash, etc. on them. Points are awarded for icons on captives, not anyone else. Source: "Birthright, Part II"
[233] The degradation deal is invention on my part. I hate entries dealing with various metals and compounds! Source: "Time's Arrow"
[234] Source: "Silicon Avatar"
[235] Feeling bitter? The differential is obtained by subtracting the greater number of dead personnel with the smaller. For example, if you have 6 personnel in the discard pile and your opponent has 2, the differential is 4 and Bitters is worth 8 points (it's 2X, remember). Source: "Homefront"
Next up: Entering the black hole.
Cards: Data's Dreams, Romulan Prison Camp, Bitanium Degradation, Survey Carnage, Bitters





Comments
Post a Comment