Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Entering the black hole...
THE ENTRIES:
[236] Bizet, George
[237] Black Cluster (no card required)
[238] black hole (no card required)
[239] Black Hole
[240] Black Sea at Night
[236] The card is nullified by Bizet? Berlioz. Source: Star Trek First Contact
[237] Already exists as the Basic Set mission Explore Black Cluster.
[238] Already exists as the Fajo Collection Doorway Black Hole.
[239] Since Food cards can be played, taken into hand, and played again, up to 3 (or 4) universal Space cards can be played in one turn. Playing extra Black Holes serves no purpose as the limit is per game. Source: "Playing God"
[240] The program must be active on a ship at universal Space. You can attempt this "mission" using the Program once for every Space on the spaceline. Only one dilemma can be seeded here, mid-game. Of course, nothing would stop a player from seeding dilemmas here during the seed phase, now that Space is more or less attemptable... or did you just trick your opponent into wasting dilemmas there? Source: Referenced in "All Good Things..."
Next up: Ferengi mythology rears its capitalist head.
Cards: No, I'm Sure It's Bizet; Black Hole, Stirred Not Shaken; Black Sea at Night



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