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[B236-240] Bizet to Black Sea

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Entering the black hole...

THE ENTRIES:
[236] Bizet, George
[237] Black Cluster (no card required)
[238] black hole (no card required)
[239] Black Hole
[240] Black Sea at Night 

NOTES: 
[236] The card is nullified by Bizet? Berlioz. Source: Star Trek First Contact
[237] Already exists as the Basic Set mission Explore Black Cluster.
[238] Already exists as the Fajo Collection Doorway Black Hole.
[239] Since Food cards can be played, taken into hand, and played again, up to 3 (or 4) universal Space cards can be played in one turn. Playing extra Black Holes serves no purpose as the limit is per game. Source: "Playing God"
[240] The program must be active on a ship at universal Space. You can attempt this "mission" using the Program once for every Space on the spaceline. Only one dilemma can be seeded here, mid-game. Of course, nothing would stop a player from seeding dilemmas here during the seed phase, now that Space is more or less attemptable... or did you just trick your opponent into wasting dilemmas there? Source: Referenced in "All Good Things..."

Next up: Ferengi mythology rears its capitalist head.

Cards: No, I'm Sure It's Bizet; Black Hole, Stirred Not Shaken; Black Sea at Night

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