Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. It's going to get bloody...
THE ENTRIES:
[246] "Blood Oath"
[247] blood oath
[248] blood screening
[249] blood-gas infuser
[250] "Bloodlines"
[246] Check out the timing rules for when the Interrupt can legally be played during a mission attempt. Source: "Blood Oath"
[247] For Dax to benefit from the nemesis icon, she must must be present with either one of the Klingons named. Don't forget the double-edged sword of the nemesis icon. Your opponent could conceivably start picking off your personnel, en masse if they are all together! The Blaze of Glory expansion gave us Decipher's which is pretty different, though I predicted the interaction with the nemesis icon (included for comparison). Source: "Blood Oath"
[248] Decipher came out with its own Blood Screening (singular) card in Mirror, Mirror (included for comparison). Source: "The Adversary"
[249] The EMH is required because that would indicate the possibility of holo-emitters in present ship's Sickbay. If personnel is killed aboard the ship, it isn't relocated (except to an appropriate Site, if present). Source: "Phage"
[250] This makes use of some cards in AtoZ that deal with the family relationships listed in cards' lores. Source: "Bloodlines"
Next up: Blue alert!
Cards: Surprise Attack, Blood Oath, Blood Screenings, Holo-Organs, Fake Bloodline







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