Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Blue alert!
THE ENTRIES:
[251] bloodworms
[252] Bloom sisters
[253] Blue Horizon
[254] Blue Parrot Cafe
[255] blue alert
[251] A Bloodworm played as Food still has its skills, but not its attributes or classification. It does not take part in personnel battles or mission attempts. It still has its skills, though, and, Food-like, requires upkeep (by a Klingon) and may return to hand and play to Food-serving sites. If a Klingon leaves the site, you have the option of taking the Bloodworm back into your hand, and replaying it as a personnel. Source: "Stratagem"
[252] A female Captain Kirk. Source: Referenced in "Family", the pic is of the twins who played little Alexandra in "When the Bough Breaks" (to keep it in the - cough - family).
[253] When seeded, the owner of the card selects the requirements - one skill, one skill x2, one named unique personnel, and one attribute to be higher than 35. Example: Klingon Intelligence + (Treachery x2 OR Bo'rak) + STRENGTH>35. Source: Referenced in "Second Sight"
[254] Source: "We'll Always Have Paris"
[255] The Voyager expansion later gave us a Blue Alert Incident (included for comparison). Source: "The 37's"
Next up: Some people are just more open-minded.
Cards: Bloodworm, Bloom Sisters, Terraformed World, A Round of Drinks, Blue Alert






That's not a Worm, that's an AIDS-giving Shrimp... Smegheads.
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