Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Homeward!
THE ENTRIES:
[281] Boraal II/Vacca VI transformation
[282] Boraalan chronicle
[283] Boraalan seer
[284] Boraalans
[285] Boradis system
[281] You may even beam opponent's personnel, though don't count on them staying in the Holodeck. The Program will not function without the Holodeck Site (coming soon to an AtoZ near you). Source: "Homeward"
[282] Every time you discard a card to the side-deck, you must reshuffle it. Source: "Homeward"
[283] A persona of Worf. Must be on Boraal II (Homeward) to use special ability. Source: "Homeward"
[284] On any other probe result, the Away Team is simply stopped. Source: "Homeward"
[285] The special test on this mission had to be revised because it was badly worded, but also probably over-powered, so I ended up nerfing it, simplifying it, and raising its points by 5 as a result. Source: TNG's "The Emissary"
Next up: A bit of Borg.
Cards: From Boraal II to Vacca II, Boraalan Chronicle, Worf the Seer, A Doom People, Emissary Rendezvous





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