Skip to main content

[B316-320] Bradley to Brand

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A Ferengi icon..

THE ENTRIES:
[316] Bradley, Jessica
[317] Brahms, Dr. Leah (no card required)
[318] brak'lul
[319] Brak
[320] Brand, Admiral

NOTES: 
[316] Of course, holograms killed are only deactivated, enabling you to send her to her death again and again until you have all the holos you want. Dixon Hill-related holos are the ones that mention Dixon Hill in their lore. Source: "The Big Goodbye"
[317] Both versions of Leah Brahms showed up in the Basic Set.
[318] A "fully Klingon personnel" is one that is neither partly some other race (human or Romulan) nor from a different race altogether (like Quark). The Hegh'bat is the suicide ritual and gets a card later. Source: "Ethics"
[319] Kind of odd, I know. The weird download is just so I could mirror the "see Spot run" quote in the game text. He has, in effect, Acquisition x2, but two skill dots to express it. Makes a difference in terms of Counterpart assimilation, Flaxia Assassin, Mandarin Bailiff, etc. Referenced in "Accession"; the pic is Katie Jones' sculpture of a "Baby Ferengi".
[320] Source: "The First Duty"

Next up: The Q need a mission.

Cards: Jessica Bradley, Brak'lul, Brak, Admiral Brand

Comments

Popular posts from this blog

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.