More Ba'ku...
THE ENTRIES:
[6] Ba'ku rhyl
[7] Ba'ku
[8] baby wormhole
[9] Baduvian tapestry
[10] Bajoran lilac
[6] What good would it do to have the Rhyl move? Well, there may be things you play on the animal that would make sense to move around during your opponent's turn. The Rhyl may walk at any time, Interrupt-like, even during opponent's turn. Source: Star Trek: Insurrection
[7] Yes, everything doubled. Dilemma and mission requirements, but also ships' staffing requirements if they stopped here. It takes 2 leaders to initiate battles here. Passing a Tetryon Field requires 2 Navigation, etc. Either player may ignore by bringing their own Ba'ku here. The Rhyl counts as a Ba'ku. Source: Star Trek: Insurrection
[8] The two Wormholes are still discarded. Personnel may only beam if their ship has transporters obviously, and to any possible location (legal planet, facility, ship). Your opponent may decide not to beam personnel. Source: "Displaced"
[9] Makes mostly reference to the episode "Tapestry". The Latinum discarded can be anywhere in play, not necessarily at the Heart's location. Source: Referenced in "Call to Arms"
[10] A mini-Treaty, and one that maybe has more Trek Sense than a full-fledged Treaty. Source: "Wrongs Darker than Death or Night"
Next up: Worf gets dressed.
Cards: Ba'ku Rhyl, Ba'ku Tapestry, Baby Wormhole, Tapestry For Sale, Bajoran Lilac





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