Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A holographic dual-personnel...
THE ENTRIES:
[381] Buranian
[382] Burke, Lieutenant
[383] Burke
[384] Burleigh, Beatrice
[385] Burleigh, Henry
[381] In essence, allows, for example, Feds to use Klingon ships, equipment, missions and battle restrictions, and vice-versa. Source: "Rascals"
[382] May boost a ship's abilities if on a facility as well. Source: "Peak Performance"
[383] The extra ability only lets you report normally at start of your turn, not at the moment of "opposition". Source: "Nor the Battle to the Strong"
[384] If they nullify a Love Interest dilemma, the target personnel is stopped instead of relocated. Source: "Learning Curve"
[385] When making the random selection, shuffle together all holographic personnel, equipment and Program cards together. When Voyager began, Janeway's holonovel was going to be a regular feature, but the Jane Eyre-like story proved to be a little boring so they dropped it. No explanation was given on the show, so I offer mine. ;-) Source: "Persistence of Vision"
Next up: Those kids need a dad.
Cards: Buranian Pottery, Lieutenant Burke, Burke, Beatrice and Henry, Holographic Brats





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