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[C101-105] Chain of Command to Chalna

One of the Voyager mains, designed before the expansion came out...

THE ENTRIES:
[101] "Chain of Command, Part I"
[102] "Chain of Command, Part II"
[103] Chakotay
[104] Chalan Aroya
[105] Chalna

Decipher's version for comparison:
Decipher's version for comparison:
NOTES: 
[101] Had trouble with wording, but the intent is, I hope, clear. You CAN steal matching commander status from your opponent's personnel, but it'll only really work if you are playing the same affiliation. Source: "Chain of Command, Part I"
[102] Any other probe result has no effect. Madred doubles the second probe result only. The Blaze of Glory gave us its own take on Torture (included for comparison). Source: "Chain of Command, Part II"
[103] The Voyager expansion didn't exist when I started AtoZ, but Decipher's Chakotay was, of course, included (as it is here, for comparison). Source: "Year of Hell"
[104] Source: "Broken Link"
[105] No recurring attribute number? That means that in the entire Away Team, you cannot have more than one 5, one 6, etc. in any attribute. More for flavor than anything else. Esoqq will appear in AtoZ. Source: Referenced in "Allegiance"

Next up: A new Incoming Message.

Cards: I Stand Relieved, Torture, Chakotay, Chalan Aroya, Survive Anarchy

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