A TOS personnel sneaks in...
THE ENTRIES:
[131] chee'lash
[132] CHEGH-chew jaj-VAM jaj-KAK
[133] Chekote, Admiral
[134] Chekov, Pavel A.
[135] Chell
[131] A Cooking Ressikan Flute, but only works with cooks that are present. It cannot report to non-Food-serving locations, but can be moved from there afterwards. If returned to hand (if not upkept), it must report to Food-serving site once again. Source: "Hard Time"
[132] Your Klingons can't be killed by your own cards. This includes suicide missions against dilemmas you seeded, Auto-Destruct Sequences, berserk Jem'Hadar allies, etc. If your opponent takes control of your cards (Brainwash, Alien Parasites, what have you), those cards are considered to be theirs, but the dying Klingons are still "yours". Source: "The Way of the Warrior"
[133] Works kind of like Emergency Transporter Armbands. Source: "The Circle"
[134] When rewriting/shortening his lore, I tried to make him conform to Decipher's later Ensign Chekov (from The Trouble with Tribbles expansion, included for comparison, though I do think that's an awkward name for the persona). He can initiate a personnel battle regardless of his affiliation and lack of Leadership or OFFICER. The missing Youth does bug me. Source: "Trial and Tribble-ations"
[135] Another choice for The Naked Truth. Attribute, once called, cannot be changed. Each ship he is aboard suffers the same attribute modifier. Ex.: If opponent called a -2 RANGE, it's always -2 RANGE for this game. His lack of Staff icon is also meant to undermine his ship. The Voyager expansion made him more directly useful (included for comparison). Source: "Learning Curve"
Next up: Let's have some pie.
Cards: Chee'lash, Today Is a Good Day to Die, Admiral Chekote, Pavel Chekov, Chell








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