But Gardening isn't a skill in the game, right?
THE ENTRIES:
[151] Chiratan tea
[152] chlorinide
[153] chlorobicrobes
[154] chloromydride
[155] chloroplast
[151] Source: "Second Sight"
[152] Different effect if the personnel chosen was at a particular site. Source: "Ethics"
[153] The Interrupt stays on Airponics Bay until nullified if the second function is chosen. Source: "Progress"
[154] An Adapt of sorts, it works like Terraforming Station in that skills can only be redefined as skills, classifications as classifications, attributes as attributes, etc. Source: "Ethics" (rather than a boring shot of doctors working - there are already many of these - Troi as back-up parent for Alexander from the same episode)
[155] While all Drought Trees are protected, only one present with the target personnel can be worth double points. Its points go back down to 7 if the personnel leaves that location. Source: While the entry references "Tuvix", "The Man Trap" afforded a better opportunity.
Next up: Indulge your sweet tooth.
Cards: Chiratan Tea, Cargo Bay Accident, Gardening Tips, Back-Up Plan, Green Thumb




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