Okay, one last Cardassian card, but then we have to move on to Voyager...
THE ENTRIES:
[51] Cardies
[52] cardiostimulator
[53] Carema III
[54] "Caretaker, Parts I and II"
[55] Caretaker
[51] Source: "The Wounded"
[52] First off, reporting personnel is going to be difficult since facilities are seeded last. You cannot play your out-of-sequence move between the Facility phase and the first (official) move. If you can get around this however (with an Event, Objective or what have you), you could possibly solve a mission before dilemmas have been seeded under it. In any case, as soon as the Incident found its way on the table, I bet seeding strategies will be affected. For example, you could convince an opponent not to place his Outpost at a certain location by playing an event there. You also get advance notice on your initial hand. Source: "Cathexis"
[53] The requirements guarantee you'll be able to play the Fountain right on the mission. Source: TNG's "The Quality of Life"
[54] This Objective is meant to mimic Voyager's predicament. Starships are defined in AtoZ as being ships that require staffing icons. To report shuttles, you must have Engage Shuttle Operations in play and a Tractor Beam on the vessel. If your ship is ever destroyed, you can send another through normal means (Caretaker's Array, Barzan Wormhole). Source: "Caretaker"
[55] My original design was a dual Event/Personnel - I loved to stretch things this way - but there's just not space to do that kind of thing, so I had to pick a lane and went for a Personnel. The Array is a facility in AtoZ, so he can report there. Source: "Caretaker"
Next up: Let's get some cargo.
Cards: Bloody Cardies, Kickstart, Build Particle Fountain, Head for Home, Caretaker





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