Let's get some cargo...
THE ENTRIES:
[56] Carey, Joseph
[57] cargo bay
[58] cargo module
[59] Carlson, Jeff
[60] Carmichael, Mrs.
[56] The special equipment must be in play. That means no Invasive Transporters unless the Dominion is somehow on the table (most likely because opponent is playing them), for example. Joseph Carey was added to the game in the Voyager expansion, but I would quibble with his universality (included for comparison). Source: "Parallax"
[57] Cargo Modules, of course, cannot be reported for free on ships until a card allows for ship-to-ship docking (Docking Clamps will do it). On ships, Cargo Bays may exist on the Saucer Section AND Engineering Section. The Rules of Acquisition expansion gave us an official Cargo Bay (included for comparison), and it may co-exist on a Nor with the AtoZ card. Source: "Datalore"
[58] Spring the Equipment you need out of a Module at the appropriate time while keeping that Equipment safe from Disruptor Overload. Plus, you don't even lose the Module and can report it again. Source: "Horizon"
[59] Makes you think twice before playing Rescue Captives, eh? Source: "Little Green Men"
[60] Evil, huh? Might be a Ferengi staple, and works against those who would pack the spaceline with Outposts, Nors, HQs and Colonies, plus armada decks. Source: "Time's Arrow, Part II"
Next up: Did someone win an award?
Cards: Joseph Carey, Cargo Bay, Cargo Module, Jeff Carlson, Mrs. Carmichael







Comments
Post a Comment