Let's get celestial...
THE ENTRIES:
[81] Caylem
[82] Ce Acatl
[83] Celestial Auction
[84] Celestial Cafe
[85] Celestial Temple
[81] When I opted to update all my Voyager designs with Delta Quadrant icons, his particular special skill stopped making sense, so I changed it to this. Source: "Resistance"
[82] CHAH-mooz-ee is an Artifact, coming soon in AtoZ. Source: Referenced in "Basics, Part I"; pic from 1984's "The Mystic Warrior"
[83] A Res-Q with a price, but it works at Interrupt speed and re-reports the personnel for you. Source: Referenced in "Little Green Men"; pic from "Body Parts"
[84] A ship going through (as opposed to coming through) the Wormhole will not have the same effect, however. A Site played on DS9-only cannot be played on Terek Nor, but will stay on Terek Nor should DS9 ever be flipped over. Source: Referenced in "Broken Link"; pic from "Hear All, Trust Nothing"
[85] The mission still counts toward your 6-mission limit, but the spaceline will probably only have 11 missions. It is inaccessible until Bajoran Wormhole comes into play. When the Wormhole stops you, this is where you stop. When you pass through thanks to the Wormhole Navigation Schematic, you must respect the Span of 1. The mission is in neither quadrant. Source: "Emissary"
Next up: Figuring out the Vidiians before Decipher did.
Cards: Caylem, Ce Acatl, Celestial Auction, Celestial Café, Commune with Prophets





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