We need to learn Klingon...
THE ENTRIES:
[96] Ch'Par
[97] Ch'Pok (no card required)
[98] "Cha Worf Toh'gah-nah lo Pre'tOk"
[99] cha'DIch
[100] CHAH-mooz-ee
[96] Don't forget to dock the ship! Can't repair at HQs, but Nors are fair game. Source: Referenced in "By Inferno's Light"; pic from "The Way of the Warrior"
[97] Ch'Pok was made available in The Dominion expansion.
[98] Copies of I Am Not a Merry Man! may be played AFTER Cha Worf... has been played. The rest turns into a AU birthday party. Personnel relocate to the party specifically to the Klingon's planet, facility, ship or site at the same spaceline location. Personnel stuck under Make Us Go, Abandon Ship! and the like are equally relocated to the party. Source: "Parallels"
[99] Turning a personnel into a Klingon with Honor makes it susceptible to Klingon-specific cards. Source: "Sins of the Father"
[100] There are more than enough Non-Aligned Native American personnel to make this a viable Artifact for non-Federation decks. It works like a reverse Operate Wormhole Relays in that you can stabilize your own Wormholes. The Wormholes stay on the spaceline, but may only be used by ships with Native Americans on it. Source: "Tattoo"
Next up: One of the Voyager mains, designed before the expansion came out.
Cards: Ch'Par, Cha Worf Toh'gah-nah lo Pre'tOk, cha'DIch, CHAH-mooz-ee




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