We're still time travelling...
THE ENTRIES:
[171] chronometric data
[172] chronometric particles (no card required)
[173] Chronowerx
[174] Chrysalians
[175] chrysanthemum
[171] The second function would make a ship immune to, for example, Temporal Rifts and other cards with the word "Temporal" in them that would affect that ship. Source: "Future's End"
[172] Exists as the Basic Set interrupt Temporal Wake.
[173] Hopefully a fun way to "destroy the future". Porter is not to be confused with the FC personnel, Paul Porter (he, Rain and Starling will be in Broken Links). The Time Location is not discarded when Countdown ends (or is nullified), it simply loses some of its abilities. Source: "Future's End"
[174] Say your Ferengi or Greed NA helps with a mission, you score 5 extra points. Say they overcame a dilemma worth 5 points, you get an extra 5 points there too. A greedy ENGINEER will make a Particle Fountain be worth 10 points in all, etc. No matter how many Ferengi or Greed personnel you have present, you can never score more than +5 per scoring opportunity. If personnel are not required to score points (Explore Gamma Quadrant only targets a ship, for example), then no bonus points may be earned. Source: Referenced in "The Price"
[175] You can play the last function on your opponent. They must use proxies if they don't have the necessary cards. If none exist (like for 10 and 01), you cannot split them up. Source: "Tuvix"
Next up: Watch me skip over Chula.
Cards: Temporal Navigation Schematic, Chronowerx, Unseen Patron, Chrysanthemum Solution




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