Skip to main content

[C211-215] Cloaking Device to Club Martus

Going gambling...

THE ENTRIES:
[211] cloaking device
[212] clone
[213] "Cloud, The"
[214] Clown
[215] Club Martus

Decipher's version for comparison:
NOTES: 
[211] Ever imagine a cloaking Nor? Source: "The Search, Part II"
[212] This also suspends the persona rule. Decipher's version is an Incident in the Holodeck Adventures expansion (included for comparison). Source: "Up the Long Ladder"
[213] Source: Voyager's "The Cloud"
[214] The Clown will become more powerful when the appropriate Mind Location is created (AtoZ under K). Like Kivas Fajo, he has no INTEGRITY. Source: "The Thaw"
[215] When Martus builds his Club, simply insert it in Site line. In case of Good luck, if you do not play the card, it stays on top of draw deck. If you take its points (quite lucrative in Black Hole/Supernova/Regenerate strategies), it goes to the bonus point area. You may not illegally put a mission, dilemma or Q-card in your draw deck and then draw it in this manner. Source: "Rivals"

Next up: Not the Memory Wipe you're thinking of.

Cards: Activate Cloaking Device, Clone Machine, Harvest Fuel, The Clown, Club Martus

Comments

Popular posts from this blog

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

Broken Links [BL-B26-30] Species 8472 to The Net

More Broken Links... This time: 8472! BROKEN LINKS: [26] Species 8472 [27] Strike! [28] Baseball personnel [29] Ten-Forward [30] The Net NOTES:   [26] Needed to staff Bioships [B+49] and support all those 8472 infiltrators. In personnel battle, hand weapons don't count against them, they can't be negatively affected by Equipment cards. I almost made them unable to mix, but they definitely worked with Voyager a few times, so I've just made it more difficult to do so. Source: "Prey" [27] The card can be nullified by Bunt [B+74]. You either continue without effect, lose a personnel, or get stopped, but a "Ball" result may lose you some cards from the deck. Source: "Take Me Out to the Holosuite" [28] Captain Solok has the matching Nemesis icon. Source: "Take Me Out to the Holosuite" [29] In the list of Food-serving sites in the not to [B17]. U.S.S. Enterprise-D personnel are those that specifically reference the ship in their lore. Other ...