Skip to main content

[C216-220] Clues to Coalition

Not the Memory Wipe you're thinking of...

THE ENTRIES:
[216] "Clues"
[217] co-orbital satellites
[218] CO
[219] coalescent organism (no card required)
[220] Coalition 

NOTES: 
[216] A bane to players whose missions are all grouped together, it does not discard Particle Fountains or Drought Trees, only wipe out their points. If a Drought Tree's points are removed because of Paxan Memory Wipe, and the Tree is later cancelled by an opposing Away Team, that lone sapling will have cost you 14 points in all. Note to be confused with Decipher's Memory Wipe. Source: "Clues"
[217] Only the player who seeded the mission benefits from its special game text. Source: Referenced in "Manhunt"
[218] Source: "Homefront"
[219] Already exists as a dilemma in the Alternate Universe expansion.
[220] 2 Diplomacy and CUNNING>30 becomes 4 Diplomacy and CUNNING>60, for example. This does not affect filters, killers, et al., only "Unless... then you are stopped" (wall) dilemmas. Note the countdown. Source: "Legacy"

Next up: Some Cochrane stuff.

Cards: Paxan Memory Wipe, Study Co-Orbital Satellites, Contradictory Orders, Untrustworthy Guide

Comments

Popular posts from this blog

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.