Get me the codes...
THE ENTRIES:
[226] Cochrane, Zefram (no card required)
[227] "Coda"
[228] Code 47
[229] "Code of Honor"
[230] Code One Alpha Zero
[226] The First Contact expansion of course gave us this personnel card.
[227] While the affected card cannot be Res-Qed, it is not placed out-of-play. It can still be Regenerated or Ore Processed into the deck, for example. If the personnel is ever removed from stasis or un-disabled while the Interrupt is in play, it is, per force, discarded. Source: "Coda"
[228] Source: "Conspiracy"
[229] The dilemma is a wall that requires a female UNLESS opponent doesn't download a female of their own. Opponent should only download their female if there is a female to fight, since the stopped Away Team could kill her easily on the next turn. Opponent could download a second female if a female finally shows up to pass the dilemma, or, if the first downloaded female hasn't moved, she could initiate the personnel battle herself. Source: "Code of Honor"
[230] The card cannot be played if there is no one-man Away Team. If the personnel is killed, discard the Interrupt. If it is removed from its location, ship must go "rescue" it wherever it has gone, unless it is off the spaceline (like in the captives' area). Source: "Relics"
Next up: There's coffee in that nebula!
Cards: Come Into the Light, Code 47, Catfight, Incoming Message–Distress Call




From: Kobayashimaru
ReplyDeleteTo: Siskoid
RE: Awesome batch again
Siskoid, "Catfight" is my favorite in this stack,
so, I can have my TrekCC Seven of Nine Tsunkatse or a few other female indies
like Ishara Yar etc,
and I can report and cause them to do battle...
very nice for counterpunching strategies.
This batch is fun, thanks for sharing!