Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Like the expansions before it, Crossfire had an Enhanced "product" covering 85 entries from the Updated Encyclopedia. It would have been distributed in 6 boxes (P1-6) each with 14 Premiums and 2 regular Crossifre booster packs (a mirror of Decipher's Enhanced packs). Six cards act as frontpieces you can see through the box window, and I'll mention them as we go.
THE ENTRIES:
[1] Caatati
[2] Caesar salad
[3] Calandra Sector
[4] "Call to Arms"
[5] Camaro
[1] The attribute boost counts for the present ship too, so a lone Caatati Ship is attributes 6-5-5. A fleet of 4 ships would be 9-8-8 each! Source: "Day of Honor"
[2] Two reasons for the lore: 1) That's not how *I* make Caesar salad; 2) the entry is from the episode "His Way" (get it?). I've included the Romulans because of the reference to "Caesar". The first function makes the Romulans unable to attack anyone but Borg at that location, while the Feds can attack anyone BUT the Romulans. Appeal is an incident that returns a lot of the old rulings to the way they were and is under F for Federation Supreme Court. Source: "His Way"
[3] A companion to Betazed Invasion. Source: Referenced in "The Reckoning"
[4] Now there's more than just Baseball to be played after you've commandeered a station. Opposing personnel may still report to appropriate sites, but always report "stopped". They are free to move on the next turn. Source: "Call to Arms"
[5] In effect, turns your artifacts into [holo] equipment. Whenever a card calls for an artifact to be destroyed, it is simply deactivated and may be reactivated on the next turn. Source: "Vis à Vis"
Next up: My take on the world of Captain Proton.
Cards: Caatati Ship, Caesar Salad, Stage Invasion, New Administration, Camaro





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