This time: An unusual Quark...
THE ENTRIES:
[36] chewing gum
[37] chief examiner
[38] "Children of Time"
[39] Chile
[40] Chin'toka System
[36] Baseball personnel have baseball mentioned in their lore. Switch artifacts with your opponent, then serve Chewing Gum, and they can't switch again on the next turn, or as long as the Gum is in play. Source: Referenced in "Take Me Out to the Holosuite", but pic from "The Big Goodbye"
[37] Another Empathy/capture effect, but sufficiently different from Cardassian Trap. Source:
[38] So if a personnel is attributes 8-6-4, its INTEGRITY, CUNNING and STRENGTH are each equal to 18. For purposes of anything EXCEPT personnel battles, that personnel would be attributes 18-18-18. The Quark Computer is the frontpiece of box P1. Source: "Waking Moments"
[39] A baseline Mind Location (let's just say the Encyclopedia was less than forthcoming about context here) that may be used on a LOT of personnel, and creates a situation where telepathic personnel may enter the Mind Location without all the complications inherent in specific MLs. Source: "Waking Moments"
[40] Weapons platforms (Cardassian or otherwise) may help with the WEAPONS requirement quite a bit. The total is derived from all sources here, not just the attempting crew's ship. Source: "Tears of the Prophets"
Next up: One of Star Trek's rare Christmas references.
Cards: Chewing Gum, Thought Criminals, Quark Computer, Chile, Decisive Battle





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