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[D 1-5] D'akturak to D'blok

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. We turn the Encyclopedia to the letter "D" and the start of an expansion we'll call The Die Is Cast. And no, I don't introduce dice mechanics, haha.

THE ENTRIES:
[1] d'akturak
[2] D'Arsay
[3] D'Arsay archive
[4] D'Arsay symbols
[5] d'blok

NOTES: 
[1] Something for all the DipHoLes out there. The target personnel must have all three skills. Source: "Blood Oath"
[2] I wanted a universal that was worth a lot of points. The problem is that you might lose a lot of your necessary personnel during dilemma resolution and be unable to do the mission again and again. Personnel that report for free at HQs are those listed on such cards (High Council members, Admirals, etc.). The D'Arsay Archive normally only seeds at space missions. Source: "Masks"
[3] Turns the ship into some sort of facility. Artifacts need not be normally acquired to show up on the modified ship. Reporting is not immediate, each counts as your normal card play. You can also use it to hurt your opponent. As a dilemma, it'll work well on players who aren't stocking Artifacts in their draw deck (why would they?), disabling their ship for good. Or better yet, target their ship present at your mission attempt, then report YOUR androids to it. Yep, the wording makes it possible to turn an opponent's ship into your own facility. Source: "Masks"
[4] Source: "Masks"
[5] Had to invent everything after "Klingon animal". Source: Referenced in "The Way of the Warrior", the pic is an artist's rendition of the Targ-like creature we see in Star Trek III, but I'm not saying these are one and the same.

Next up: Just a couple cards.

Cards: D'akturak, Confirm Culture's Existence, D'Arsay Archive, Masaka Means Death, D'blok

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