Okay, one last Dax entry, but it's not a Dax card...
THE ENTRIES:
[86] "Dax"
[87] Day, Colonel (no card required)
[88] Dayos IV
[89] Daystrom Institute
[90] de Laure belt
[86] The first function affects both players' personae. Gets rid of those pesky Garaks. Release of captured personnel only occurs at countdown's end. One way to use this: self-seed Extradition and allow your opponent to capture you (difficult, but you might want to look at infiltrators), then have yourself released to the facility of your choice, even your opponent's. Source: "Dax"
[87] Colonel Day got a card in the Deep Space Nine expansion.
[88] Adds to the Blood Oath theme. The ship your opponent must decloak is one of theirs, of course. Source: Referenced in "Blood Oath"
[89] The Institute seeds during the facility phase. The skill must be named at that time. You may only seed one. Source: "Remembrance"
[90] I thought Ferengi would want to attempt this to sell the colony goods. The special ability: First, remember that in AtoZ a "starship" is a ship that requires staffing. Shuttles, Scouts and Transports are rarely starships. The limitation prevents a ship from stopping here, not passing the location. A ship cannot be relocated here if the space is already occupied. The destruction of an empty ship will ensure you can't just send a hulk to protect the mission from your opponent, and should be the fault of the Sheliak (it's from that episode). Source: "The Ensigns of Command"
Next up: A rare Star Trek Christmas moment.
Cards: Statute of Limitations, Interrogate Criminal's Wife, Daystrom Institute, Search for Lost Colony




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