Skip to main content

[D 126-130] Delaplane to Delios

Get ready for a lot of missions around this point...

THE ENTRIES:
[126] Delaplane, Governor
[127] Delavian chocolates
[128] Delb II
[129] Delinia II
[130] Delios VII

NOTES: 
[126] Made a choice on the gender, and on most everything else. Source: Referenced in "Conspiracy"
[127] When on your opponent's side, the card is still not theirs to use. Your Cardassians and Feds may cooperate on THAT ship or facility. It cannot return to your hand as normal, however. Food cards reported there after the relocation are unaffected. Source: "Improbable Cause"
[128] Aides are those personnel with that word in their lore. The real expansions have only the Cardassian Daro, but AtoZ also has Corak (Cardassian) and, from the Federation, the Chorus (and attendant personae) and, eventually, Nellen Tore from this planet. Source: Referenced in "The Drumhead"
[129] A beaming restriction must originate from the personnel itself, such as Pulaski's. To get a personnel with Transporter Phobia there may be tricky (landable ships, etc.), but could be as simple as playing it yourself on the personnel once it's beamed down. The opponent's side is the same as yours, it just considers Barclay's Transporter Phobia as a valid beaming restriction. Source: Referenced in "Realm of Fear"
[130] Source: Referenced in "Sacred Ground"

Next up: The mission focus continues.

Cards: Governor Delaplane, Delavian Chocolates, Hire Aide, Transporter Psychosis Research, Perform Ritual

Comments

Popular posts from this blog

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.