Skip to main content

[D 226-230] Directional to Displacement

Today: Worf plays midwife...

THE ENTRIES:

[226] directional sonic generator
[227] Dirgo
[228] "Disaster"
[229] discommendation (no card required)
[230] displacement wave

NOTES: 
[226] Not a hand weapon. Personnel with more than one capitalized skill still only count as one classification (the others are skills, not classifications), so Lore can't stun 3 ANIMALs. This will help against the battle-heavy AtoZ ANIMAL menagerie. Source: "Playing God"
[227] His matching command will be in the Broken Links. His Command icon is suspect, but he really did consider himself a captain. Source: "Final Mission"
[228] A fancy filter. As long as the targets exist, personnel will be filtered out. One female for sure, and perhaps a SECURITY, Klingon or Jem'Hadar (all of the male persuasion). You only lose points if you had one of those males present to be stopped. Source: "Disaster"
[229] Exists as an Event in Q-Continuum expansion.
[230] If no other quadrant exists, the same quadrant must be chosen, in which case, you get to choose your destination. Maybe a self-seed? Source: "Caretaker"

Next up: A couple of mazes.

Cards: Sonic Generator, Dirgo, Midwife, Displacement Wave

Comments

Popular posts from this blog

Apocalypse Rising Virtual Pack

I didn't do this for EVERY letter, but the first two AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 100 possibilities), 3 uncommons (of 100 possibilities) and 1 rare (of 113 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's B's. Note that Enhanced Apocalypse Rising would have been 4 special packs with set card lists, and A's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

[A156-165] Anchilles to Andorian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. A couple of Program cards, incoming... THE ENTRIES: [156] Anchilles fever [157] Ancient Philosophies [158] Ancient West [159] Andarian glass bead [160] Andevian II  How Decipher handled it, for comparison: NOTES:  [156] Probing on a dilemma doesn't leave you much space to work with, does it? Source: While first mentioned in TNG's "Code of Honor", the virus was pictured in Enterprise's "Cold Station 12". [157] Something to seed yourself? I say "first artifact encountered" because there may be more than one under such missions as Orb Negotiations, and both opponents may have seeded one under the same mission. Source: "The Host" [158] None of the named characters were in the game when I made this card (which is naturally a Program under my scheme). Holodeck Adventures would make it an Incid...

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster.