Let's play a game! No cheating!
THE ENTRIES:
[251] dolamide
[252] Dolbargy sleeping trance
[253] dollar
[254] dom-jot
[255] Dominion Internment Camp 371
[251] Kira once asked permission to search a ship for dolamide which could be used to power weapons. To undock, you must first get rid of the invading Away Team. Source: "Dramatis Personae"
[252] For example, Admiral Picard could be put in stasis to make Keiko O'Brien an Admiral (his title) and matching commander of the Enterprise. When the countdown ends, the personnel wakes up and its title and matching commander status are restored. Source: "The Nagus"
[253] A good Ferengi support card. Personnel are used as if they were your own until "stopped". The card is worded in such a way that you could regain control of your own personnel if necessary. Source: "Time's Arrow", even if the lore references Star Trek: First Contact.
[254] That means that, in the Away Team, there must be personnel with a printed attribute of 1, a printed attribute of 2, etc. These numbers can come from the same personnel (well, three of them anyway) or from different ones. To Each His Own (AtoZ B2) also nullifies it. Source: "Tapestry"
[255] This will move captives to the Gamma Quadrant. Source: "In Purgatory's Shadow"
Next up: More Dominion stuff.
Cards: Search and Seizure, Sleeping Trance, Money Talks, Dom-Jot, Internment Camp 371





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