A powerful Cardassian ship...
THE ENTRIES:
[291] Dreadnought
[292] "Dreadnought"
[293] Dream of the Fire, The
[294] drechtal beam
[295] Drema IV (no card required)
[291] The Dreadnought has no natural weapons, though weapon enhancements can add them. It is destroyed if it crashlands. It CAN hold a crew, just doesn't need one. Source: "Dreadnought"
[292] A commandeered "weapon" must be recommandeered by your opponent if he wants control back. You may disable the ship or use it as your own, or even use it and leave it disabled. Attack Satellite is an AtoZ card, as is Weapons Platform, though in that case, it'll be in Broken Links. Source: "Dreadnought"
[293] A new-born Klingon can use all Klingon-specific cards. Its species changes, not its affiliation. A fully-staffed K'Ratak only has one personnel aboard (with a Staff or equivalent Command icon). Source: "The Measure of a Man"
[294] The first function can play havoc with any card played on a ship that also affects its Away Teams (like Memory Wipe). Source: "Ethics"
[295] Exists as the Two-Player Game mission Survey Instability.
Next up: Misbehaving in the 23rd century.
Cards: Dreadnought, Intercept Weapon, The Dream of the Fire, Severed Connection




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