Skip to main content

[E 66-70] Emergency to Emergent

Today: A big Voyager personnel.

THE ENTRIES:
[66] Emergency Procedure Alpha 2
[67] emergency hand actuator
[68] Emergency Medical Hologram
[69] emergency transporter armbands (no card required)
[70] emergent life-form holodeck sequence

Decipher's version for comparison:
NOTES: 
[66] This doesn't repair damage. It simply allows you to ignore attribute minuses listed on damage markers until the countdown ends (if the required personnel are present). Source: "Disaster"
[67] Personnel can be "reported through" Devidian Door, Ready Room Door, Arch, etc. Source: "Year of Hell"
[68] The Doctor IS a persona of the EMH, but can coexist with other universal EMHs. You just can't persona switch them all (he is unique). You CAN persona-switch him with an EMH at one location, and have him pop up at another EMH's location, however (in the Delta Quadrant). Decipher made its own The Doctor for the Voyager expansion, included for comparison. Source: "Caretaker"
[69] Already exists as Emergency Transporter Armbands (Basic Set).
[70] Usually, only one Program card can exist on any given Holodeck. If you have no Arch in play, you cards go to your hand. Source: "Emergence"

Next up: A couple of Commanders who already had cards.

Cards: Emergency Procedures, Hand Actuator, The Doctor, Program Splicing

Comments

Popular posts from this blog

By Inferno's Light Virtual Pack

I didn't do this for EVERY letter, but the first few AtoZ "expansions" had working booster packs of 15 cards, sorted like so: 11 commons (of 112 possibilities), 3 uncommons (of 117 possibilities) and 1 rare (of 107 possibilities). Which means that every time you refresh this page, you will get a different distribution of cards! Makes a nice palate cleanse before heading into the Encyclopedia's C's. Note that Enhanced By Inferno's Light would have been 5 special packs with set card lists, and B's Broken Links would have come in a 40-page box, so those cards aren't in the booster. 

Broken Links [BL-B26-30] Species 8472 to The Net

More Broken Links... This time: 8472! BROKEN LINKS: [26] Species 8472 [27] Strike! [28] Baseball personnel [29] Ten-Forward [30] The Net NOTES:   [26] Needed to staff Bioships [B+49] and support all those 8472 infiltrators. In personnel battle, hand weapons don't count against them, they can't be negatively affected by Equipment cards. I almost made them unable to mix, but they definitely worked with Voyager a few times, so I've just made it more difficult to do so. Source: "Prey" [27] The card can be nullified by Bunt [B+74]. You either continue without effect, lose a personnel, or get stopped, but a "Ball" result may lose you some cards from the deck. Source: "Take Me Out to the Holosuite" [28] Captain Solok has the matching Nemesis icon. Source: "Take Me Out to the Holosuite" [29] In the list of Food-serving sites in the not to [B17]. U.S.S. Enterprise-D personnel are those that specifically reference the ship in their lore. Other ...

Gimme That Star Trek: The Star Trek CCG Episode

Siskoid and the Irredeemable Shagg discuss their passion for the Star Trek Collectible Card Game - how it works, what their favorite elements are, and how it made them the geeks they are, including the secret origin of Siskoid! Listen to the Episode by clicking HERE ! Or you can right-click “download”, choose “Save Target/Link As”, and select a location on your computer to save the file (58 MB) . Or subscribe to Gimme That Star Trek on iTunes ! Highlights of the Star Trek Customizable Card Game to illustrate the episode: Siskoid's collection in 4 pics, starting with expansion boxes and packs: Here are some of the specialty products: Siskoid keeps one copy of every card in these long boxes, and here has opened the Fajo Collection: Just rule sheets, the Players' Guide, and a big poster featuring all cards from the Basic Set: The Borg, compared to the original affiliations: Shagg's favorites... ...and the "dream cards" he made (with comparison with cards later m...