Another round of dream cards for the Star Trek Collectible Card Game,
resurrected from the late 90s and given graphics for the first time.
When a new edition of the Encyclopedia came out with an addendum at the
back, I snatched it up and started making cards on the new entries as -
to use Decipher's own terminology - Enhanced Apocalypse Rising. I could have moved to B directly and come back round
to Enhanced A, but I was keen to see more recent episodes/movies in my
cards...
THE ENTRIES:
[1] acrybite
[2] Adislo, Hars
[3] "Afterimage"
[4] Agrat-mot Nebula
[5] ahdar
Rarity explained: These would have been distributed in 4 boxes (P1-P4) each with 12 Premiums and 2 regular Apocalypse Rising booster packs. Boxes P2 and P4 have 13 Premiums. I'll mention it when a card image was meant to serve as box frontpiece, because I have that in my notes.
[1] As an Event: The Ferengi ceases to be a valid target if a) it is discarded, b) it loses the skill Acquisition, or c) it changes both species and affiliation. Source: Referenced in "The Nagus"
[2] Matching commanders don't have to be aboard their ships to be considered matching commanders. Indeed, if a ship is named in their lore, even if no card of that ship yet exists, that personnel is still a matching commander. Likewise, if the matching commander information is on the ship alone, the personnel is still its m.c. even if the ship isn't in play. Source: Insurrection
[3] Counselors are listed as such in their lore or card title. The nullification effect only works if your Counselor was actually downloaded. While REM Fatigue Hallucinations doesn't quite play on a ship or its crew, it does have a countdown leading to the death of everyone aboard. Any ship under that deadline has the dilemma "there". A New Counselor aborts the countdown and cancels the dilemma's effects and requirements. Source: "Afterimage"
[4] For all those DQ races. Very hard to steal indeed. Source: VOY's "The Raven"
[5] I planned for three kinds of Son'a ships. Decipher delivered instead. Source: Insurrection
And now: Remember the Alamo!
THE ENTRIES:
[6] Alamo, Battle of the
[7] "All the Way"
[8] Allied Forces
[9] Allos
[10] Almar Decipher's version:NOTES:
[6] Your personnel must die on the same turn, not necessarily from the same cause or at the same location. Like Launch Portal, you can do one of the three things, two of them, or all three. The personnel in the discard pile must be shuffled together and drawn randomly (include all personnel, not just those that died in the 10+ batch). The point loss always goes to both you and your opponent - a way to get back in the game even if you suffered a big loss of resources. The Cap is featured in AtoZ. Source: "What You Leave Behind"
[7] Unless you can get your opponent to discard the dilemma, your target personnel is doomed to be stopped every turn for the rest of the game. Source: "All the Way"
[8] Simple, it'll kill any one hologram, Program card, or card that affects such cards by referring to the holo icon (such as I'm a Doctor, Not a Doorstop, or Strict Dress Code). Source: "The Killing Game, Part II"
[9] Omega Directive would have been an Objective in Enhanced O, but we didn't get there. Decipher later made a card (in The Borg expansion), so we're covered. Source: "The Omega Directive"
[10] Experimental ships are listed as such in their lore or have a Starfleet Registry prefix "NX" instead of "NCC". Obviously, the boost is more useful against the Federation. Source: "Message in a Bottle", but as he was just a voice on coms, he's represented by a Romulan from TNG's "Timescape" (which 2E called Mareth)
Next up: My take on the Hirogen.
Cards: Acrybite Futures, Hars Adislo, New Counselor, Spy on Negociations, Ahdar's Couch, The Alamo, All the Way, The Cavalry, Allos, Almar
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