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Showing posts from December, 2025

[B266-270] Boldaric Masters to Bolian

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. We're getting into Bolians, one of the Federation's most underrated members... THE ENTRIES: [266] Boldaric masters [267] Bolian cuisine [268] Bolian currency [269] Bolian restaurant [270] Bolian tonic water  NOTES:  [266] No personnel actually has the skill of Music, it is simply present for use with Ressikan Flute (as modified by Batai Son of Kamin), solving missions and overcoming dilemmas. If any card asks for "Music personnel", then the OCD won't help. Only Bajoran musicians get the CUNNING bonus. Source: Referenced in "Crossfire"; image is a recolored OCD prop from First Contact. [267] You may choose to stop an unstopped personnel at any point during the turn. One personnel present MUST be stopped (even if it's your own). Source: Referenced in "Crossfire" [268] If neither of the first two possibilit...

[B261-265] Boheeka to Bolarus IX

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Look through your baseball cards... THE ENTRIES: [261] Boheeka (no card required) [262] Bok'Nor [263] Bok, DaiMon (no card required) [264] Bokai, Buck [265] Bolarus IX Decipher's version, for comparison: NOTES:  [261] Already exists as a Cardassian personnel in Deep Space Nine expansion. [262] Decipher made their own for the Trouble with Tribbles expansion (included for comparison). It's better. Source: "The Maquis, Part I" [263] Already exists as a Non-Aligned personnel in the Basic Set. [264] Since he's both a holo-character AND the guise of an extradimensional alien, I gave him both icons (both most be possible for him to play). Source: "If Wishes Were Horses" [265] This mission might be useless to the Dominion. Source: First referenced in TNG's "Allegiance"; the image is from the Decipher RPG. Ne...

[B256-260] Bo'rak to Bogrow

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Some people are just more open-minded... THE ENTRIES: [256] Bo'rak (no card required) [257] Bochra, Centurion (no card required) [258] Boday, Captain [259] "Body Parts" [260] Bogrow, Paul NOTES:  [256] Already exists as a Klingon personnel in The Dominion expansion. [257] Already exists as a Romulan personnel in the Basic Set. [258] I extrapolated the skills from what little information I had. The first two are standard for Officers; SCIENCE is so he could have something in common with Dax; and the special download is a joke on his transparent skull. Source: First referenced in "The Maquis, Part !" [259] Up to you to find a way to kill your Ferengi or your opponent's. (Major revisions on this card which was too powerful originally, because it assumed Ferengi were in play at all). Source: "Body Parts", but the pi...

[B251-255] Bloodworms to Blue Alert

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Blue alert! THE ENTRIES: [251] bloodworms [252] Bloom sisters [253] Blue Horizon [254] Blue Parrot Cafe [255] blue alert Decipher's version, for comparison: NOTES:  [251] A Bloodworm played as Food still has its skills, but not its attributes or classification. It does not take part in personnel battles or mission attempts. It still has its skills, though, and, Food-like, requires upkeep (by a Klingon) and may return to hand and play to Food-serving sites. If a Klingon leaves the site, you have the option of taking the Bloodworm back into your hand, and replaying it as a personnel. Source: "Stratagem" [252] A female Captain Kirk. Source: Referenced in "Family", the pic is of the twins who played little Alexandra in "When the Bough Breaks" (to keep it in the - cough - family). [253] When seeded, the owner of the card...

[B246-250] Blood Oath to Bloodlines

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. It's going to get bloody... THE ENTRIES: [246] "Blood Oath" [247] blood oath [248] blood screening [249] blood-gas infuser [250] "Bloodlines" Decipher's version, for comparison: Decipher's version, for comparison: NOTES:  [246] Check out the timing rules for when the Interrupt can legally be played during a mission attempt. Source: "Blood Oath" [247] For Dax to benefit from the nemesis icon, she must must be present with either one of the Klingons named. Don't forget the double-edged sword of the nemesis icon. Your opponent could conceivably start picking off your personnel, en masse if they are all together! The Blaze of Glory expansion gave us Decipher's which is pretty different, though I predicted the interaction with the nemesis icon (included for comparison). Source: "Blood Oath" [248...

[B241-245] Blackened Redfish to Blood Fever

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Ferengi mythology rears its capitalist head... THE ENTRIES: [241] blackened redfish [242] Blackwell, Admiral Margaret [243] Blessed Exchequer [244] blind beam-out [245] "Blood Fever"  NOTES :  [241] The joke's on the reds. Discarding Redfish will kill either yours or your opponent's Livingston (Picard's fish) anywhere in play. Source: Referenced in "Equilibrium" (one of Joseph Sisko's dishes) [242] Look for Speed Limit around the time I get to "Force of Nature". Source: "The Pegasus" [243] The Exchequer protects you from any point loss like that occasioned by The Higher... The Fewer, for example. It does not protect you from point transfers, however. Source: Statue from "The Emperor's New Cloak" [244] Opponent's personnel are also beamed aboard where they become intruders. Sou...

[B236-240] Bizet to Black Sea

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Entering the black hole... THE ENTRIES: [236] Bizet, George [237] Black Cluster (no card required) [238] black hole (no card required) [239] Black Hole [240] Black Sea at Night  NOTES:  [236] The card is nullified by Bizet? Berlioz. Source: Star Trek First Contact [237] Already exists as the Basic Set mission Explore Black Cluster. [238] Already exists as the Fajo Collection Doorway Black Hole. [239] Since Food cards can be played, taken into hand, and played again, up to 3 (or 4) universal Space cards can be played in one turn. Playing extra Black Holes serves no purpose as the limit is per game. Source: "Playing God" [240] The program must be active on a ship at universal Space. You can attempt this "mission" using the Program once for every Space on the spaceline. Only one dilemma can be seeded here, mid-game. Of course, nothi...

[B231-235] Birthright to Bitters

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. Finally, a Mind Location card! THE ENTRIES: [231] "Birthright, Part I" [232] "Birthright, Part II" [233] bitanium [234] bitrious filaments [235] bitters NOTES:  [231] Mind Locations are an idea I thought up while I was doing the A Siskoid By Any Other Name articles on the Decipher boards, back in the day. It came up when discussing various AU possibilities that sprang from worlds inside characters' heads, like Data's, Bashir's, Lwaxana's, Odo's, etc. It plays just like a Time Location with two major differences: It plays on specific personnel rather than spaceline locations, and you can't time travel there. Other than that, personnel may exist there (or even be native to the Location). The card is played on a personnel mentioned by the card. That personnel is automatically disabled in the real world (where...

[B226-230] Bioregenerative to Birthday Cake

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. I'm gonna have cake after this one... THE ENTRIES: [226] bioregenerative field [227] biospectral analysis [228] bipolar torch [229] Birta, DaiMon [230] birthday cake Decipher's version, for comparison: NOTES:  [226] This cannot be used on a personnel that went directly from your hand or deck to the discard pile - it must have been in play. The location of its death can be a facility, ship, planet or site. If such a location no longer exists, the card play is not legal. Source: "A Man Alone" [227] Hybrids count as both species, so you could get STRENGTH +2 against both humans and Betazoids by analyzing Deanna Troi. Once per species: the card doesn't let you analyze two Vulcans during one game, for example. Every level of Exobiology counts for points. On a [Rom][Car] result, if you cannot download either of the cards mentioned, t...

[B221-225] Biomechanical to Bioplast

Another round of dream cards for the Star Trek Collectible Card Game, resurrected from the late 90s and given graphics for the first time. For the "bio" section, a surprising number of android cards... THE ENTRIES: [221] biomechanical maintenance program [222] biomimetic fluctuation [223] biomimetic gel [224] biomolecular physiologist [225] bioplast sheeting NOTES :  [221] Protects androids from Tsiolkovsky Infection, for example, and Harvester Virus. (They were already immune to Microvirus and Barclay's.) Look for cards that use the three capitalized words. Source: "A Fistful of Datas" [222] Non-Founders like Odo or Laas can't use The Great Link for a fix. Source: "The Die Is Cast" [223] A protectable mission; the Law may be any player's. DS9's "Distant Voices" [224] They still had to call in Dr. Pulaski. The name comes from the actor who played the nameless role: Tzi Ma. Source: "Samaritan Snare" [225] Yes, Lore's ...