More Broken Links... This time: Some of the more complicated cards to design in the set...
BROKEN LINKS:
[21] Ornara
[22] Quinn
[23] Replimat
[24] Sanctuary District A
[25] Seventh Tactical Wing
[21] Search Cargo Vessel [B332] creates a region with this mission. Source: TNG's "Symbiosis"; pic from Lower Decks' "Trusted Sources"
[22] The Big Bang [B201] interacts with this card (see Female Q for rules on Q-Personnel). Not only can he move a ship to that Time Location, he also takes the possibility of points part of the way with his skills AND protects the ship from destruction. The Quinn interrupt didn't exist yet, and I'm loathe to have two cards with the same title, but the download makes the distinction. Source: "Death Wish"
[23] In the list of Food-serving sites in the not to [B17].
[24] The Bell Riots card [B139] plays here and initiates timeline disruption. I tried to make it work based on that card's text, which is why your opponent at least has a chance to get a Gabriel Bell (including the Sisko one) into play to try and stop history from being changed. You might want to change history so all battle restrictions are lifted, or to make Fed missions instantly stealable. Source: "Past Tense, Part I"
[25] Introducing Fleet cards. I had only made one (in Enhanced F), but that's pretty far. Captain Bennet [B+37] is matching commander for the Fleet, which means I had to make this other one anyway. Note that Fleets have Attack and Defense bonuses like Tactics, and those are NOT the same as Weapons and Shields for cards like Captain's Log. Rules: If a Ship card is a container of Personnel and Equipment, then a Fleet is a container of Ships. It reports to a facility just like a ship does (as your regular card play) and may contain only the ships listed on it. The Fleet may move (with all ships in it) at the listed RANGE no matter what each ship's particular RANGE is. It may move as soon as it has at least one ship inside. Once underway, the ships listed can report directly to it, but not in any number. If only one Miranda is listed, you may only report/contain one even if the ship is universal. Ships may also join the Fleet later. Joining or leaving a Fleet is considered an action just like docking/undocking. A ship must leave a Fleet in order to attempt a mission, scout, dock with a facility or beam personnel to a planet location. A ship may leave after the Fleet has expended its entire RANGE, using its own leftover RANGE (Fleet's RANGE - ship's RANGE) if any to move away. When battling, the Attack and Defense bonuses apply. Fleets cannot be "damaged" (distribute damage markers across your ships as normal). The composition of THIS fleet comes from The Sacrifice of Angels novelisation; looks like Bennet had to do with the older class of ships. Source: Referenced in "Behind the Lines"
Next up: 8472!
Cards: Planet-Wide Detox, Quinn, Replimat, Sanctuary District A, Seventh Tactical Wing





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